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63 lines
2.3 KiB
Plaintext
63 lines
2.3 KiB
Plaintext
/*
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* Author: Glowbal
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* Handling of the open wounds & injuries upon the handleDamage eventhandler.
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*
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* Arguments:
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* 0: Unit That Was Hit <OBJECT>
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* 1: Name Of Hit Selection <STRING>
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* 2: Amount Of Damage <NUMBER>
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* 3: Shooter or source of the damage <OBJECT>
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* 4: Type of the damage done <STRING>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
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params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
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// Administration for open wounds and ids
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_openWounds = _unit getvariable[QGVAR(openWounds), []];
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_woundID = _unit getvariable[QGVAR(lastUniqueWoundID), 1];
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_extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID];
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_painToAdd = 0;
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_woundsCreated = [];
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call compile _extensionOutput;
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_foundIndex = -1;
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{
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_toAddClassID = _x select 1;
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_bodyPartNToAdd = _x select 2;
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{
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// Check if we have an id of the given class on the given bodypart already
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if (_x select 1 == _toAddClassID && {_x select 2 == _bodyPartNToAdd}) exitwith {
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_foundIndex = _foreachIndex;
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};
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} foreach _openWounds;
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if (_foundIndex < 0) then {
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// Since it is a new injury, we will have to add it to the open wounds array to store it
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_openWounds pushback _x;
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} else {
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// We already have one of these, so we are just going to increase the number that we have of it with a new one.
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_injury = _openWounds select _foundIndex;
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_injury set [3, (_injury select 3) + 1];
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};
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} foreach _woundsCreated;
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_unit setvariable [QGVAR(openWounds), _openWounds, true];
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// Only update if new wounds have been created
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if (count _woundsCreated > 0) then {
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_unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
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};
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_painLevel = _unit getvariable [QGVAR(pain), 0];
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_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];
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