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https://github.com/acemod/ACE3.git
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81e02a7336
* Everything * Fixed missing ; * Fix missing ; and double private * Fixed cannot isNull on number * Turn _temparture back to isNil * Fix error from merge
106 lines
2.7 KiB
Plaintext
106 lines
2.7 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet, commy2
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* Handles the rotor wash effects.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_goggles_fnc_applyRotorWashEffect;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _unit = ACE_player;
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if (!alive _unit) exitWith {};
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// idk. chaching magic? ends with isInRotorWash check.
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GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)];
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if (GVAR(FrameEvent) select 0) exitWith {
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if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {
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(GVAR(FrameEvent) select 1) set [0, false];
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};
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GVAR(FrameEvent) set [1, ([_unit] call FUNC(isInRotorWash))];
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};
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// check if the unit is affected by rotor wash
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private _rotorWash = GVAR(FrameEvent) select 1;
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private _safe = false;
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// no rotor wash? remove effects.
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if !(_rotorWash select 0) exitWith {
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if (GVAR(PostProcessEyes_Enabled)) then {
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GVAR(PostProcessEyes_Enabled) = false;
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 2;
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[{
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if (GVAR(DustHandler) == -1) then {
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GVAR(PostProcessEyes) ppEffectEnable false;
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}
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}, [], 2] call CBA_fnc_waitAndExecute;
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[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
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GVAR(DustHandler) = -1;
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};
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};
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// check protection of helmet
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if (headgear _unit != "") then {
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_safe = getNumber (configFile >> "CfgWeapons" >> headgear _unit >> "ACE_Protection") == 1;
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};
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// check protection of goggles
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if !(_safe) then {
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if !([_unit] call FUNC(isGogglesVisible)) exitWith {};
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if (GETDUSTT(DAMOUNT) < 2) then {
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if !(GETDUSTT(DACTIVE)) then {
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SETDUST(DACTIVE,true);
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call FUNC(applyDustEffect);
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} else {
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if (_rotorWash select 1 > 0.5) then {
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call FUNC(applyDustEffect);
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};
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};
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};
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_safe = getNumber (ConfigFile >> "CfgGlasses" >> goggles _unit >> "ACE_Protection") == 1;
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};
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// quit if protected by goggles or helmet
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if (_safe) exitWith {};
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// apply rotor wash effect
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if (_rotorWash select 1 > 0) then {
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private _scale = 0.7;
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if (_rotorWash select 1 > 0) then {
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_scale = CLAMP(0.3 * (_rotorWash select 1),0.1,0.3);
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} else {
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_scale = 0.1;
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};
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_scale = 1 - _scale;
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[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
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GVAR(DustHandler) = -1;
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if !(_unit getVariable ["ACE_EyesDamaged", false]) then {
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GVAR(PostProcessEyes_Enabled) = true;
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_scale, _scale, _scale, _scale], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 0.5;
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GVAR(PostProcessEyes) ppEffectEnable true;
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};
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};
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