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165 lines
3.7 KiB
Plaintext
165 lines
3.7 KiB
Plaintext
/*
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Name: ACE_Respawn_fnc_removeBody
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Author(s):
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bux578
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Description:
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Restores previously saved gear
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Parameters:
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0: OBJECT - unit
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1: ARRAY<STRING> - Array containing all gear
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Returns:
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VOID
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*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_allGear);
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private ["_unit", "_allGear", "_headgear", "_goggles", "_uniform", "_uniformitems", "_vest", "_vestitems", "_backpack", "_backpackitems", "_primaryweapon", "_primaryweaponitems", "_primaryweaponmagazine", "_handgunweapon", "_handgunweaponitems", "_handgunweaponmagazine", "_assigneditems", "_binocular", "_backpa", "_secondaryweapon", "_secondaryweaponitems", "_secondaryweaponmagazine"];
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// remove all starting gear of a player
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removeAllWeapons _unit;
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removeGoggles _unit;
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removeHeadgear _unit;
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removeVest _unit;
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removeUniform _unit;
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removeAllAssignedItems _unit;
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clearAllItemsFromBackpack _unit;
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removeBackpack _unit;
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_headgear = _allGear select 0;
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_goggles = _allGear select 1;
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_uniform = _allGear select 2;
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_uniformitems = _allGear select 3;
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_vest = _allGear select 4;
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_vestitems = _allGear select 5;
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_backpack = _allGear select 6;
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_backpackitems = _allGear select 7;
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_primaryweapon = _allGear select 8;
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_primaryweaponitems = _allGear select 9;
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_primaryweaponmagazine = _allGear select 10;
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_secondaryweapon = _allGear select 11;
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_secondaryweaponitems = _allGear select 12;
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_secondaryweaponmagazine = _allGear select 13;
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_handgunweapon = _allGear select 14;
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_handgunweaponitems = _allGear select 15;
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_handgunweaponmagazine = _allGear select 16;
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_assigneditems = _allGear select 17;
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_binocular = _allGear select 18;
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// start restoring the items
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if (_headgear != "") then {
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_unit addHeadgear _headgear;
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};
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if (_uniform != "") then {
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_unit forceAddUniform _uniform;
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};
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if (_vest != "") then {
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_unit addVest _vest;
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};
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if (_goggles != "") then {
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_unit addGoggles _goggles;
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};
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{
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_unit addItemToUniform _x;
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}forEach _uniformitems;
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{
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_unit addItemToVest _x;
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}forEach _vestitems;
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private "_flagRemoveDummyBag";
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_flagRemoveDummyBag = false;
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if(format["%1", _backpack] != "") then {
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_unit addBackpack _backpack;
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_backpa = unitBackpack _unit;
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clearMagazineCargoGlobal _backpa;
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clearWeaponCargoGlobal _backpa;
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clearItemCargoGlobal _backpa;
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{
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_unit addItemToBackpack _x;
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} forEach _backpackitems;
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} else {
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// dummy backpack to ensure mags being loaded
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_unit addBackpack "B_Kitbag_Base";
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_flagRemoveDummyBag = true;
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};
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// primaryWeapon
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if (_primaryweapon != "") then {
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{
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_unit addMagazine _x;
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} forEach _primaryweaponmagazine;
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_unit addWeapon _primaryweapon;
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{
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if (_x != "") then {
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_unit addPrimaryWeaponItem _x;
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};
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} forEach _primaryweaponitems;
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};
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// secondaryWeapon
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if (_secondaryweapon != "") then {
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{
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_unit addMagazine _x;
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} forEach _secondaryweaponmagazine;
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_unit addWeapon _secondaryweapon;
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{
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if (_x != "") then {
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_unit addSecondaryWeaponItem _x;
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};
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} forEach _secondaryweaponitems;
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};
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// handgun
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if (_handgunweapon != "") then {
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{
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_unit addMagazine _x;
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} forEach _handgunweaponmagazine;
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_unit addWeapon _handgunweapon;
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{
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if (_x != "") then {
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_unit addHandgunItem _x;
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};
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} forEach _handgunweaponitems;
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};
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// remove dummy bagpack
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if (_flagRemoveDummyBag) then {
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removeBackpack _unit;
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};
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_assignedItems = _assignedItems - [_binocular];
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// items
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{_unit linkItem _x} forEach _assignedItems;
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_unit addWeapon _binocular;
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if ("Laserdesignator" in assignedItems _unit) then {
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_unit selectWeapon "Laserdesignator";
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if (currentMagazine _unit == "") then {_unit addMagazine "Laserbatteries";};
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};
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