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73 lines
2.5 KiB
Plaintext
73 lines
2.5 KiB
Plaintext
/*
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* Author: Glowbal, commy2
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* Handling of the open wounds & injuries upon the handleDamage eventhandler.
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*
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* Arguments:
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* 0: Unit That Was Hit <OBJECT>
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* 1: Name Of Body Part <STRING>
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* 2: Amount Of Damage <NUMBER>
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* 3: Shooter or source of the damage <OBJECT>
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* 4: Type of the damage done <STRING>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_bodyPart", "_damage", "_typeOfProjectile", "_typeOfDamage"];
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TRACE_5("start",_unit,_bodyPart,_damage,_typeOfProjectile,_typeOfDamage);
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if (_typeOfDamage isEqualTo "") then {
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_typeOfDamage = "unknown";
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};
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// Administration for open wounds and ids
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private _openWounds = _unit getVariable [QEGVAR(medical,openWounds), []];
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private _woundID = _unit getVariable [QEGVAR(medical,lastUniqueWoundID), 1];
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private _extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _bodyPart, _damage, _typeOfDamage, _woundID];
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TRACE_1("",_extensionOutput);
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// these are default values and modified by _extensionOutput
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private _painToAdd = 0;
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private _woundsCreated = [];
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call compile _extensionOutput;
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{
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_x params ["", "_woundClassIDToAdd", "_bodyPartNToAdd"];
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_foundIndex = -1;
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{
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// Check if we have an id of the given class on the given bodypart already
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if ((_woundClassIDToAdd isEqualTo (_x select 1)) && {_bodyPartNToAdd isEqualTo (_x select 2)}) exitWith {
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_foundIndex = _forEachIndex;
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};
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} forEach _openWounds;
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if (_foundIndex < 0) then {
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// Since it is a new injury, we will have to add it to the open wounds array to store it
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_openWounds pushBack _x;
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} else {
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// We already have one of these, so we are just going to increase the number that we have of it with a new one.
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private _injury = _openWounds select _foundIndex;
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_injury set [3, (_injury select 3) + 1];
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};
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} forEach _woundsCreated;
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_unit setVariable [QEGVAR(medical,openWounds), _openWounds, true];
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[_unit, _bodyPart] call EFUNC(medical_engine,updateBodyPartVisuals);
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// Only update if new wounds have been created
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if (count _woundsCreated > 0) then {
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_unit setVariable [QEGVAR(medical,lastUniqueWoundID), _woundID, true];
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};
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[_unit, _painToAdd] call EFUNC(medical,addPain);
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[_unit, "hit", PAIN_TO_SCREAM(_painToAdd)] call EFUNC(medical_engine,playInjuredSound);
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TRACE_5("exit",_unit, _painToAdd, _unit getVariable QEGVAR(medical,pain), _unit getVariable QEGVAR(medical,openWounds),_woundsCreated);
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