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https://github.com/acemod/ACE3.git
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8763184b6a
* Dragon work cleanup remove unused p3ds add pos_gunner_dir/pos_gunner to static add [csw] prefix to arsenal version add sight interaction icons * Update fnc_staticWeaponInit_unloadExtraMags.sqf * ace_rearm compat allows pulling carry mags out of rearm trucks * Update fnc_ai_handleFired.sqf * Re-add 3den attributes * cleanup and move A2 staticweapon strings to ace_csw
29 lines
873 B
C++
29 lines
873 B
C++
class CfgVehicles {
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class Rubber_duck_base_F;
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class rhsgref_canoe_base: Rubber_duck_base_F {
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// Canoes are propelled by paddlers
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EGVAR(refuel,canReceive) = 0;
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};
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class StaticMGWeapon;
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class rhs_DSHKM_base: StaticMGWeapon {
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// ENABLE_CSW_ATTRIBUTE;
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class ACE_CSW {
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enabled = 1;
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proxyWeapon = QGVAR(rhs_weap_DSHKM);
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magazineLocation = "_target selectionPosition 'otocvez'";
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disassembleWeapon = QGVAR(dshkm_carry);
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disassembleTurret = QEGVAR(csw,kordTripod);
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desiredAmmo = 50;
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ammoLoadTime = 10;
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ammoUnloadTime = 8;
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};
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};
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class rhs_DSHkM_Mini_TriPod_base: rhs_DSHKM_base {
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class ACE_CSW: ACE_CSW {
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enabled = 1;
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disassembleTurret = QEGVAR(csw,kordTripodLow);
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};
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};
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};
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