ACE3/addons/mk6mortar
esteldunedain 9d29aa2107 - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00
..
functions All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
UI UpdateFiringTable-ChangesFromWeather 2015-04-24 13:26:09 -05:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
CfgEventHandlers.hpp Localization / Headers 2015-04-06 01:05:28 -05:00
CfgVehicles.hpp - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing. 2015-05-30 01:37:41 -03:00
CfgWeapons.hpp Localization / Headers 2015-04-06 01:05:28 -05:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
README.md Prototype - Show Mils on mk6 2015-04-05 01:57:24 -05:00
RscInGameUI.hpp Rangetable Dialog 2015-04-05 15:48:56 -05:00
RscRangeTable.hpp UpdateFiringTable-ChangesFromWeather 2015-04-24 13:26:09 -05:00
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml added spansih translate 2015-05-27 15:27:04 +02:00
XEH_clientInit.sqf Some Headers 2015-04-05 17:50:07 -05:00
XEH_preInit.sqf Rangetable Item 2015-04-05 18:05:23 -05:00

ace_mk6mortar

Tweaks the mk6 mortar from Arma3

Maintainers

The people responsible for merging changes to this component or answering potential questions.