ACE3/addons/medical/functions/fnc_handleIncapacitation.sqf
2018-07-15 15:00:16 +02:00

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/*
* Author: Ruthberg
* Handle incapacitation due to damage and pain
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* nothing
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _painLevel = GET_PAIN_PERCEIVED(_unit);
private _bodyPartDamage = _unit getVariable [QGVAR(bodyPartDamage), [0,0,0,0,0,0]];
_bodyPartDamage params ["_headDamage", "_bodyDamage", "_leftArmDamage", "_rightArmDamage", "_leftLegDamage", "_rightLegDamage"];
// Exclude non penetrating body damage
{
_x params ["", "", "_bodyPartN", "_amountOf", "", "_damage"];
if (_bodyPartN == 1 && {_damage < PENETRATION_THRESHOLD}) then {
_bodyDamage = _bodyDamage - (_amountOf * _damage);
};
} forEach (_unit getVariable [QGVAR(openWounds), []]);
private _damageThreshold = if (isPlayer _unit) then {
GVAR(playerDamageThreshold)
} else {
GVAR(AIDamageThreshold)
};
if ((_headDamage > _damageThreshold / 2) || {_bodyDamage > _damageThreshold} || {(_painLevel >= PAIN_UNCONSCIOUS) && {random 1 < 0.1}}) then {
[QEGVAR(medical, CriticalInjury), _unit] call CBA_fnc_localEvent;
};