ACE3/addons/advanced_fatigue/functions/fnc_moduleSettings.sqf
BaerMitUmlaut cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00

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/*
* Author: BaerMitUmlaut
* Initializes the module settings.
*
* Arguments:
* 0: Module <OBJECT>
*
* Return Value:
* None
*/
#include "script_component.hpp"
params ["_logic"];
[_logic, QGVAR(enabled), "Enabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(performanceFactor), "PerformanceFactor"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(recoveryFactor), "RecoveryFactor"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(loadFactor), "LoadFactor"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(terrainGradientFactor), "TerrainGradientFactor"] call EFUNC(common,readSettingFromModule);