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https://github.com/acemod/ACE3.git
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cc414de8d1
* Initial commit advanced fatigue * Added animation changes * Fixes, rewrites * Broadcast 3den attribute and fix UBC * Further animation tweaks * Added Eden attribute and CBA settings * Switch to CBA events * Add beautified component name * Rewrites, fixes, tweaks * Move setVars to GVARs * Add setting to disable * Switch to status effect handler for sprint and jog blocking * Add component name * Failsafe for early unit player EH * Removed raised weapon penalty for pistols * Added respawn compatibility * Tweaked side jog animation speed * Added support for virtual load * Added stamina bar * Remove debug flags * Added custom duty factor functions and values * Added structural comments * Disabled CBA settings, added ACE settings * Fixed config * Added readme * Remove leftover debug diag_logs * Improved stringtable
19 lines
645 B
Plaintext
19 lines
645 B
Plaintext
/*
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* Author: BaerMitUmlaut
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* Initializes the module settings.
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*
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* Arguments:
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* 0: Module <OBJECT>
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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params ["_logic"];
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[_logic, QGVAR(enabled), "Enabled"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(performanceFactor), "PerformanceFactor"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(recoveryFactor), "RecoveryFactor"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(loadFactor), "LoadFactor"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(terrainGradientFactor), "TerrainGradientFactor"] call EFUNC(common,readSettingFromModule);
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