ACE3/addons/switchunits/functions/fnc_switchBack.sqf
bux ec0ece059f use Killed event, fix missing public setVar
add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00

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858 B
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/*
* Author: bux578
* Switches back to the original player unit
*
* Arguments:
* 0: Original player unit <OBJECT>
* 1: Respawned unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_originalPlayerUnit, _currentUnit] call ace_switchunits_fnc_switchBack
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_originalPlayerUnit"];
[_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
[{
params ["_args", "_pfhId"];
_args params ["_originalPlayerUnit", "_currentUnit"];
if (local _originalPlayerUnit) exitWith {
selectPlayer _originalPlayerUnit;
// deleteVehicle _currentUnit;
// private _layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
// _layer cuttext ["","plain"];
[_pfhId] call CBA_fnc_removePerFrameHandler;
};
}, 0.2, _this] call CBA_fnc_addPerFrameHandler;