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324bf68614
- Add categories to zeus modules to group them based on their functionality - Add new utility modules: 1. Toggle simulation 2. Update editable objects - Clean up some of the zeus module code (standardise function headers, camel case, etc.)
46 lines
895 B
Plaintext
46 lines
895 B
Plaintext
/*
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* Author: SilentSpike
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* Zeus module function to teleport players on dialog confirmation
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*
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* Arguments:
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* 0: Teleport to <OBJECT>
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* 1: Player UID <STRING>
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* 2: Teleport group <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "5854854754", false] call ace_zeus_fnc_moduleTeleportPlayers
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic","_uid","_group"];
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// Get the chosen unit
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private _player = [_uid] call BIS_fnc_getUnitByUID;
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// Handle if group mode was selected
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if (_group) then {
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_player = units _player;
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} else {
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_player = [_player];
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};
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// Handle teleportation
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{
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moveOut _x;
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private _attached = attachedTo _logic;
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if (isNull _attached) then {
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[_x, _logic] call BIS_fnc_moveToRespawnPosition;
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} else {
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[_x, _attached] call BIS_fnc_moveToRespawnPosition;
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};
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} forEach _player;
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deleteVehicle _logic;
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