ACE3/addons/zeus/functions/fnc_moduleTeleportPlayers.sqf
Remco Speekenbrink 324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00

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/*
* Author: SilentSpike
* Zeus module function to teleport players on dialog confirmation
*
* Arguments:
* 0: Teleport to <OBJECT>
* 1: Player UID <STRING>
* 2: Teleport group <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, "5854854754", false] call ace_zeus_fnc_moduleTeleportPlayers
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic","_uid","_group"];
// Get the chosen unit
private _player = [_uid] call BIS_fnc_getUnitByUID;
// Handle if group mode was selected
if (_group) then {
_player = units _player;
} else {
_player = [_player];
};
// Handle teleportation
{
moveOut _x;
private _attached = attachedTo _logic;
if (isNull _attached) then {
[_x, _logic] call BIS_fnc_moveToRespawnPosition;
} else {
[_x, _attached] call BIS_fnc_moveToRespawnPosition;
};
} forEach _player;
deleteVehicle _logic;