ACE3/addons/zeus/functions/fnc_ui_defendArea.sqf
Remco Speekenbrink 324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00

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/*
* Author: SilentSpike
* Initalises the `defend area` zeus module display
*
* Arguments:
* 0: dummy controls group <CONTROL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
//Generic Init:
params ["_control"];
private _display = ctrlParent _control;
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
_control ctrlRemoveAllEventHandlers "setFocus";
//Validate the module target:
private _unit = effectiveCommander (attachedTo _logic);
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
_display closeDisplay 0;
deleteVehicle _logic;
[_msg] call EFUNC(common,displayTextStructured);
breakOut "Main";
};
switch (false) do {
case !(isNull _unit): {
[LSTRING(NothingSelected)] call _fnc_errorAndClose;
};
case (_unit isKindOf "CAManBase"): {
[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
};
case (alive _unit): {
[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
};
};
private _fnc_onUnload = {
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
if (isNull _logic) exitWith {};
if (_this select 1 == 2) then {
deleteVehicle _logic;
};
};
private _fnc_onConfirm = {
params [["_ctrlButtonOK", controlNull, [controlNull]]];
private _display = ctrlparent _ctrlButtonOK;
if (isNull _display) exitWith {};
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
if (isNull _logic) exitWith {};
private _unit = effectiveCommander (attachedTo _logic);
private _radius = GETVAR(_display,GVAR(radius),50);
private _position = GETVAR(_display,GVAR(position),getPos _logic);
[QGVAR(moduleDefendArea), [_unit,_position,_radius], _unit] call CBA_fnc_targetEvent;
deleteVehicle _logic;
};
_display displayAddEventHandler ["unload", _fnc_onUnload];
_control ctrlAddEventHandler ["buttonClick", _fnc_onConfirm];