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0f08ba2fdc
* Make arsenal animations play properly * Update addons/arsenal/functions/fnc_showItem.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Moved to common * Update CfgMoves.hpp * move to function, add reload safeguard * selectWeapon immediately * open left panel on current weapon * VR mission poses + fix removing vests * cAsInG --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
21 lines
328 B
Plaintext
21 lines
328 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: ACRE2Team
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* Stops a unit's gesture.
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*
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* Arguments:
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* 0: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob] call ace_common_fnc_stopGesture
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*
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* Public: Yes
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*/
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params ["_unit"];
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[QGVAR(playActionNow), [_unit, QGVAR(stop)], _unit] call CBA_fnc_targetEvent
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