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30 lines
666 B
Plaintext
30 lines
666 B
Plaintext
/*
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* Author: commy2
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* Handles the climb animation finishing. Called from "AnimDone" event handler.
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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* 1: The finisehd animation <STRING>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, "ACE_climb"] call ace_movement_fnc_handleClimb
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_anim", "_pos"];
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_unit = _this select 0;
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_anim = _this select 1;
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_pos = _unit modelToWorldVisual (_unit selectionPosition "camera");
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[_unit, "AmovPknlMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
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_pos = _pos vectorDiff (_unit selectionPosition "camera");
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_unit setPos _pos;
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