ACE3/addons/medical_statemachine/functions/fnc_enteredStateDeath.sqf
SilentSpike 3b5747423a
Improve unconscious volume handling (#6455)
* Lower player hearing upon entering unconscious
* Fix potential for unconscious units to use radio
* Evaluate player's volume upon changing unit
* Reset player volume on death
* Remove unnecessary public variable
2018-07-20 22:23:48 +01:00

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Handles a unit reaching the point of death.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
params ["_unit"];
// TODO: Probably also needs additional logic to deal with edge cases
// Send a local event before death
[QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent;
_unit setDamage 1;