ACE3/addons/medical_treatment/data/model.cfg
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00

53 lines
1.2 KiB
INI

class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class ACE_Medcrate_Skeleton {
isDiscrete = 1;
skeletonInherit = "Default";
skeletonBones[] = {
"cover",""
};
};
};
class CfgModels {
class Default {
sectionsInherit="";
sections[] = {""};
skeletonName = "";
};
class IVBagBase: Default {
sectionsInherit = "";
sections[] = {"camo"};
skeletonName = "";
};
class IVBag_250ml: IVBagBase {};
class IVBag_500ml: IVBagBase {};
class IVBag_1000ml: IVBagBase {};
class ace_medcrate: Default {
skeletonName = "ACE_Medcrate_Skeleton";
sectionsInherit = "Default";
class Animations {
class Cover {
type = "rotationX";
source = "user";
selection = "cover";
axis = "cover_axis";
memory = 1;
sourceAddress = "clamp";
minValue = 0;
maxValue = 1;
angle0 = "0";
angle1 = "rad + 240";
};
};
};
};