ACE3/addons/medical_damage
SilentSpike 9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
..
functions Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_Injuries.hpp Tweak randomness for wound bleeding and pain (#5113) 2017-06-05 11:51:53 -05:00
ACE_Settings.hpp Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
CfgEventHandlers.hpp integrate medical-engine handledamage into medical-damage component 2016-08-27 09:39:24 +02:00
config.cpp Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
script_component.hpp Disable debugging (#6482) 2018-07-30 00:07:30 +02:00
stringtable.xml Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
XEH_preInit.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_PREP.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
XEH_preStart.sqf Add first step in medical rewrite 2016-06-30 17:33:29 +02:00