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* Transfer medical AI to CBA setting * Neuter the old settings module I've left the entry in CfgVehicles so that it doesn't cause errors on older missions, but it's just a dumb logic now and does nothing. * Remove medic setting * Move increaseTraining setting * Move fnc_adjustPainlevel to medical_status * Move pain and bleed coefficients to medical_status * Move advanced bandages to medical_treatment * Move advanced medication to medical_treatment * Move advanced diagnose to medical_treatment * Move wound reopening and screams settings * Move damage threshold settings * Move showPain setting * Move statemachine settings * Move pain visualisation setting * Move all treatment usage settings * Move self IV setting * Move remaining settings * Sort treatment setting string categories |
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fnc_canOpenMenu.sqf | ||
fnc_collectActions3D.sqf | ||
fnc_collectActions.sqf | ||
fnc_displayPatientInformation.sqf | ||
fnc_displayTriageCard.sqf | ||
fnc_getTreatmentOptions.sqf | ||
fnc_handleUI_DisplayOptions.sqf | ||
fnc_handleUI_dropDownTriageCard.sqf | ||
fnc_modifyAction.sqf | ||
fnc_module.sqf | ||
fnc_onMenuClose.sqf | ||
fnc_onMenuOpen.sqf | ||
fnc_openMenu.sqf | ||
fnc_setTriageStatus.sqf | ||
fnc_updateActivityLog.sqf | ||
fnc_updateBodyImage.sqf | ||
fnc_updateIcons.sqf | ||
fnc_updateInformationLists.sqf | ||
fnc_updateQuickViewLog.sqf | ||
fnc_updateUIInfo.sqf | ||
script_component.hpp |