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9e5c4a7ed9
* Transfer medical AI to CBA setting * Neuter the old settings module I've left the entry in CfgVehicles so that it doesn't cause errors on older missions, but it's just a dumb logic now and does nothing. * Remove medic setting * Move increaseTraining setting * Move fnc_adjustPainlevel to medical_status * Move pain and bleed coefficients to medical_status * Move advanced bandages to medical_treatment * Move advanced medication to medical_treatment * Move advanced diagnose to medical_treatment * Move wound reopening and screams settings * Move damage threshold settings * Move showPain setting * Move statemachine settings * Move pain visualisation setting * Move all treatment usage settings * Move self IV setting * Move remaining settings * Sort treatment setting string categories
29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
class ACE_Settings {
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class GVAR(fatalInjuryCondition) {
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displayName = CSTRING(fatalInjuryCondition_DisplayName);
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description = CSTRING(fatalInjuryCondition_Description);
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value = 0;
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typeName = "SCALAR";
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values[] = {"Always", "In Cardiac Arrest", "Never"};
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};
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class GVAR(fatalInjuryConditionAI) {
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displayName = CSTRING(fatalInjuryConditionAI_DisplayName);
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description = CSTRING(fatalInjuryConditionAI_Description);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(unconsciousConditionAI) {
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displayName = CSTRING(unconsciousConditionAI_DisplayName);
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description = CSTRING(unconsciousConditionAI_Description);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(cardiacArrestTime) {
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displayName = CSTRING(cardiacArrestTime_DisplayName);
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description = CSTRING(cardiacArrestTime_Description);
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value = 30;
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typeName = "SCALAR";
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sliderSettings[] = {1, 3600, 30, 0};
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};
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};
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