ACE3/addons/medical_statemachine/ACE_Settings.hpp
SilentSpike 9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00

29 lines
1.0 KiB
C++

class ACE_Settings {
class GVAR(fatalInjuryCondition) {
displayName = CSTRING(fatalInjuryCondition_DisplayName);
description = CSTRING(fatalInjuryCondition_Description);
value = 0;
typeName = "SCALAR";
values[] = {"Always", "In Cardiac Arrest", "Never"};
};
class GVAR(fatalInjuryConditionAI) {
displayName = CSTRING(fatalInjuryConditionAI_DisplayName);
description = CSTRING(fatalInjuryConditionAI_Description);
value = 1;
typeName = "BOOL";
};
class GVAR(unconsciousConditionAI) {
displayName = CSTRING(unconsciousConditionAI_DisplayName);
description = CSTRING(unconsciousConditionAI_Description);
value = 1;
typeName = "BOOL";
};
class GVAR(cardiacArrestTime) {
displayName = CSTRING(cardiacArrestTime_DisplayName);
description = CSTRING(cardiacArrestTime_Description);
value = 30;
typeName = "SCALAR";
sliderSettings[] = {1, 3600, 30, 0};
};
};