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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
63 lines
2.4 KiB
Plaintext
63 lines
2.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dedmen
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* Add a listbox row.
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*
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* Arguments:
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* 0: Config category <STRING> (must be "CfgWeapons", "CfgVehicles", "CfgMagazines", "CfgVoice")
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* 1: Classname <STRING>
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* 2: Panel control <CONTROL>
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* 3: Name of the picture entry in that Cfg class <STRING>
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*
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* Return Value:
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* None
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*
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* Public: Yes
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*/
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params ["_configCategory", "_className", "_ctrlPanel", ["_pictureEntryName", "picture", [""]]];
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private _cacheNamespace = _ctrlPanel; //For better readability.
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private _cachedItemInfo = _cacheNamespace getVariable [_configCategory+_className, []];
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//_cachedItemInfo == [_displayName, _itemPicture, _modPicture, _modID]
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if (_cachedItemInfo isEqualTo []) then {//Not in cache. So get info and put into cache.
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private _configPath = configFile >> _configCategory >> _className;
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_cachedItemInfo set [0, getText (_configPath >> "displayName")];
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//if _pictureEntryName is empty then this item has no Icons. (Faces)
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_cachedItemInfo set [1, if (_pictureEntryName isEqualTo "") then {""} else {getText (_configPath >> _pictureEntryName)}];
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//get name of DLC
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private _dlcName = "";
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private _addons = configsourceaddonlist _configPath;
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if !(_addons isEqualTo []) then {
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private _mods = configsourcemodlist (configfile >> "CfgPatches" >> _addons select 0);
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if !(_mods isEqualTo []) then {
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_dlcName = _mods select 0;
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};
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};
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if (_dlcName != "") then {
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_cachedItemInfo set [2, (modParams [_dlcName,["logo"]]) param [0,""]];//mod picture
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_modID = GVAR(modList) find _dlcName;
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if (_modID < 0) then {_modID = GVAR(modList) pushback _dlcName;};//We keep a ordered list of all mods for sorting later.
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_cachedItemInfo set [3, _modID];//mod ID
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} else {
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_cachedItemInfo set [2, ""];//mod picture
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_cachedItemInfo set [3, 0];//mod ID
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};
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_cacheNamespace setVariable [_configCategory+_className, _cachedItemInfo];
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};
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_cachedItemInfo params ["_displayName", "_itemPicture", "_modPicture", "_modID"];
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private _lbAdd = _ctrlPanel lbAdd _displayName;
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_ctrlPanel lbSetData [_lbAdd, _className];
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_ctrlPanel lbSetPicture [_lbAdd, _itemPicture];
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_ctrlPanel lbSetPictureRight [_lbAdd,["",_modPicture] select (GVAR(enableModIcons))];
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_ctrlPanel lbSetValue [_lbAdd,_modID];
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_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]];
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