ACE3/addons/arsenal/functions/fnc_verifyLoadout.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

240 lines
8.7 KiB
Plaintext

#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe
* Verify the provided loadout.
*
* Arguments:
* 0: Loadout <ARRAY> (getUnitLoadout format)
*
* Return Value:
* Verified loadout and missing / unavailable items list and count <ARRAY>
*
* Public: No
*/
params ["_loadout"];
private _weaponCfg = configFile >> "CfgWeapons";
private _magCfg = configFile >> "CfgMagazines";
private _vehcCfg = configFile >> "CfgVehicles";
private _glassesCfg = configFile >> "CfgGlasses";
private _weaponsArray = GVAR(virtualItems) select 0;
private _accsArray = GVAR(virtualItems) select 1;
private _nullItemsAmount = 0;
private _unavailableItemsAmount = 0;
private _nullItemsList = [];
private _unavailableItemsList = [];
private _fnc_weaponCheck = {
params ["_dataPath"];
if (count _dataPath != 0) then {
{
if (_x isEqualType "") then {
private _item = _x;
if (_item != "") then {
if (isClass (_weaponCfg >> _item)) then {
if !(CHECK_WEAPON_OR_ACC) then {
_unavailableItemsList pushBackUnique _item;
_dataPath set [_forEachIndex, ""];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
_nullItemsList pushBackUnique _item;
_dataPath set [_forEachIndex, ""];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
} else {
if (count _x != 0) then {
private _mag = _x select 0;
if (isClass (_magCfg >> _mag)) then {
if !(_mag in (GVAR(virtualItems) select 2)) then {
_unavailableItemsList pushBackUnique _mag;
_dataPath set [_forEachIndex, []];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
_nullItemsList pushBackUnique _mag;
_dataPath set [_forEachIndex, []];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
};
} foreach _dataPath;
};
};
for "_dataIndex" from 0 to 9 do {
switch (_dataIndex) do {
case 0;
case 1;
case 2;
case 8: {
[_loadout select _dataIndex] call _fnc_weaponCheck;
};
case 3;
case 4;
case 5: {
private _containerArray = (_loadout select _dataIndex);
if (count _containerArray != 0) then {
_containerArray params ["_item", "_containerItems"];
if (isClass (_vehcCfg >> _item) || {isClass (_weaponCfg >> _item)}) then {
if !(CHECK_CONTAINER) then {
_unavailableItemsList pushBackUnique _item;
_loadout set [_dataIndex, []];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
} else {
if (count _containerItems != 0) then {
{
private _currentIndex = _forEachIndex;
switch (count _x) do {
case 2: {
if ((_x select 0) isEqualType "") then {
private _item = _x select 0;
if (CLASS_CHECK_ITEM) then {
if !(CHECK_CONTAINER_ITEMS) then {
_unavailableItemsList pushBackUnique _item;
((_loadout select _dataIndex) select 1) set [_currentIndex, []];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
_nullItemsList pushBackUnique _item;
((_loadout select _dataIndex) select 1) set [_currentIndex, []];
_nullItemsAmount = _nullItemsAmount + 1;
};
} else {
[(((_loadout select _dataIndex) select 1) select _currentIndex) select 0] call _fnc_weaponCheck;
};
};
case 3: {
private _item = _x select 0;
if (isClass (_magCfg >> _item)) then {
if !(
_item in (GVAR(virtualItems) select 2) ||
_item in (GVAR(virtualItems) select 15) ||
_item in (GVAR(virtualItems) select 16)
) then {
_unavailableItemsList pushBackUnique _item;
((_loadout select _dataIndex) select 1) set [_currentIndex, []];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
_nullItemsList pushBackUnique _item;
((_loadout select _dataIndex) select 1) set [_currentIndex, []];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
};
} foreach _containerItems;
};
};
} else {
_nullItemsList pushBackUnique _item;
_loadout set [_dataIndex, []];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
};
case 6: {
private _item = _loadout select _dataIndex;
if (_item != "") then {
if (isClass (_weaponCfg >> _item)) then {
if !(_item in (GVAR(virtualItems) select 3)) then {
_unavailableItemsList pushBackUnique _item;
_loadout set [_dataIndex, ""];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
_nullItemsList pushBackUnique _item;
_loadout set [_dataIndex, ""];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
};
case 7: {
private _item = _loadout select _dataIndex;
if (_item != "") then {
if (isClass (_glassesCfg >> _item)) then {
if !(_item in (GVAR(virtualItems) select 7)) then {
_unavailableItemsList pushBackUnique _item;
_loadout set [_dataIndex, ""];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
_nullItemsList pushBackUnique _item;
_loadout set [_dataIndex, ""];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
};
case 9: {
for "_subIndex" from 0 to 4 do {
private _item = (_loadout select _dataIndex) select _subIndex;
if (_item != "") then {
if (isClass (_weaponCfg >> _item)) then {
if !(CHECK_ASSIGNED_ITEMS) then {
_unavailableItemsList pushBackUnique _item;
(_loadout select _dataIndex) set [_subIndex, ""];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
_nullItemsList pushBackUnique _item;
(_loadout select _dataIndex) set [_subIndex, ""];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
};
};
};
};
[_loadout, _nullItemsAmount, _unavailableItemsAmount, _nullItemsList, _unavailableItemsList]