ACE3/addons/medical_ui/functions/fnc_effectPain.sqf
2017-01-29 21:59:24 +01:00

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/*
* Author: BaerMitUmlaut
* Triggers the pain effect (single flash).
*
* Arguments:
* 0: Enable <BOOL>
* 1: Intensity <NUMBER>
*
* Return Value:
* None
*/
#include "script_component.hpp"
params ["_enable", "_intensity"];
if (!_enable) exitWith {
GVAR(ppPain) ppEffectEnable false;
};
GVAR(ppPain) ppEffectEnable true;
private _initialAdjust = [];
private _delayedAdjust = [];
if (GVAR(painEffectType) == 0) then {
_intensity = linearConversion [0, 1, _intensity, 0, 0.6, true];
_initialAdjust = [1, 1, 0, [1, 1, 1, _intensity], [1, 1, 1, 1], [0.33, 0.33, 0.33, 0], [0.59, 0.64, 0, 0, 0, 0, 4]];
_delayedAdjust = [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 1], [0.33, 0.33, 0.33, 0], [0.59, 0.64, 0, 0, 0, 0, 4]];
} else {
_intensity = linearConversion [0, 1, _intensity, 0, 0.008, true];
_initialAdjust = [_intensity, _intensity, 0.3, 0.39];
_delayedAdjust = [ 0, 0, 0.3, 0.39];
};
GVAR(ppPain) ppEffectAdjust _initialAdjust;
GVAR(ppPain) ppEffectCommit 0.2;
[{
GVAR(ppPain) ppEffectAdjust _this;
GVAR(ppPain) ppEffectCommit 0.5;
}, _delayedAdjust, 0.2] call CBA_fnc_waitAndExecute;