ACE3/addons/medical_ui/functions/fnc_effectUnconscious.sqf
2017-01-29 21:59:24 +01:00

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/*
* Author: BaerMitUmlaut
* Handles the unconscious effect.
*
* Arguments:
* 0: Enable <BOOL>
* 1: Animated wake up <BOOL>
*
* Return Value:
* None
*/
#include "script_component.hpp"
params ["_enable", "_animated"];
if (!_enable && !_animated) exitWith {
GVAR(ppUnconsciousBlur) ppEffectEnable false;
GVAR(ppUnconsciousBlackout) ppEffectEnable false;
};
GVAR(ppUnconsciousBlur) ppEffectEnable true;
GVAR(ppUnconsciousBlackout) ppEffectEnable true;
if (_enable) then {
GVAR(ppUnconsciousBlur) ppEffectAdjust [5];
GVAR(ppUnconsciousBlackout) ppEffectAdjust [1, 1, 0, [0, 0, 0, 1], [0, 0, 0, 0.5], [0, 0, 0, 0], [0.2, 0.12, 0, 0, 0, 0, 1]];
GVAR(ppUnconsciousBlur) ppEffectCommit 0.2;
GVAR(ppUnconsciousBlackout) ppEffectCommit 0.2;
} else {
// Animated wake up
// Step 1: Widen eye "hole"
GVAR(ppUnconsciousBlur) ppEffectAdjust [5];
GVAR(ppUnconsciousBlackout) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0.83], [0, 0, 0, 0.5], [0, 0, 0, 0], [0.51, 0.17, 0, 0, 0, 0, 1]];
GVAR(ppUnconsciousBlur) ppEffectCommit 0.5;
GVAR(ppUnconsciousBlackout) ppEffectCommit 0.5;
// Step 2: Open it
[{
GVAR(ppUnconsciousBlur) ppEffectAdjust [5];
GVAR(ppUnconsciousBlackout) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0.83], [0, 0, 0, 0.5], [0, 0, 0, 0], [0.7, 0.78, 0, 0, 0, 0, 1]];
GVAR(ppUnconsciousBlur) ppEffectCommit 1;
GVAR(ppUnconsciousBlackout) ppEffectCommit 2;
}, [], 0.5] call CBA_fnc_waitAndExecute;
// Step 3: Fade away vignette
[{
GVAR(ppUnconsciousBlackout) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0.83], [0, 0, 0, 0.0], [0, 0, 0, 0], [0.7, 0.78, 0, 0, 0, 0, 1]];
GVAR(ppUnconsciousBlackout) ppEffectCommit 0.5;
}, [], 1.5] call CBA_fnc_waitAndExecute;
};