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da60a1b39d
* scale armor damage using passthrough * add - to comment Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * improve condition Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets * fix damage sorting * whitespace * comment * fix function header * fix infinite armor when no item equipped * cleanup * more cleanup * name * don't scale structural damage * add setting * fix key name * add cap to passThrough * fix script error in setting --------- Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
18 lines
473 B
Plaintext
18 lines
473 B
Plaintext
[
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QEGVAR(medical,enableVehicleCrashes),
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"CHECKBOX",
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[LSTRING(EnableVehicleCrashes_DisplayName), LSTRING(EnableVehicleCrashes_Description)],
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ELSTRING(medical,Category),
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true,
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(damagePassThroughEffect),
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"SLIDER",
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[LSTRING(damagePassThroughEffect_displayName), LSTRING(damagePassThroughEffect_description)],
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ELSTRING(medical,Category),
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[0, 1, 1, 2, true],
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true
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] call CBA_fnc_addSetting;
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