ACE3/addons/interaction/functions/fnc_sendAway.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

36 lines
813 B
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/*
* Author: KoffeinFlummi, commy2
* Sends a near civilian crowd away with a chance of failure.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [civillian] call ace_interaction_fnc_sendAway
*
* Public: No
*/
#include "script_component.hpp"
#define SEND_DISTANCE 50
#define SEND_RADIUS 10
params ["_unit"];
[_unit, "GestureGo"] call EFUNC(common,doGesture);
private _chance = [0.5, 0.8] select (count weapons _unit > 0);
{
if (count weapons _x == 0 && {random 1 < _chance}) then {
private _position = getPosASL _unit vectorAdd (eyeDirection _unit vectorMultiply SEND_DISTANCE);
_position set [2, 0];
[QGVAR(sendAway), [_x, _position], [_x]] call CBA_fnc_targetEvent;
};
false
} count (_unit nearEntities ["Civilian", SEND_RADIUS]);