mirror of
https://github.com/acemod/ACE3.git
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1081 lines
38 KiB
Plaintext
1081 lines
38 KiB
Plaintext
/*
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Author:
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voiper, derived in part from BIS_fnc_camera by Karel Moricky
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Description:
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Spectator camera and UI.
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Arguments:
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0: Mode: "Init" is the only mission relevant one <String>
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1: <Array> (optional):
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0: Whether player can escape from camera (false for MP spectator; true for SP photography) <Bool>
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Example:
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["Init", [false]] call ace_spectator_fnc_camera;
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Return Value:
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None
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Public:
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No
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*/
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#include "script_component.hpp"
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#include "\a3\editor_f\Data\Scripts\dikCodes.h"
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disableSerialization;
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_mode = _this select 0;
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_this = _this select 1;
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switch _mode do {
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case "Init": {
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GVAR(noEscape) = if (count _this > 0) then {_this select 0} else {false};
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call FUNC(penPos);
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_camPos = if (!isNil QGVAR(startingPos)) then {
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GVAR(startingPos)
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} else {
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getPos cameraOn
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};
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_camDir = if (!isNil QGVAR(startingDir)) then {
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GVAR(startingDir)
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} else {
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0
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};
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_camPos set [2, (_camPos select 2) + 2];
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_cam = "camera" camCreate _camPos;
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_cam setDir _camDir;
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_cam cameraEffect ["internal", "back"];
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_cam camSetFocus [-1, -1];
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_cam camCommit 0;
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showCinemaBorder false;
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cameraEffectEnableHUD true;
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setViewDistance 3000;
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//variables
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GVAR(cam) = _cam;
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GVAR(LMB) = false;
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GVAR(RMB) = false;
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GVAR(vector) = [_camDir, 0, 0];
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GVAR(fov) = 0.7;
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GVAR(vision) = 0;
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GVAR(moveScale) = 0.1;
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GVAR(cameraOn) = true;
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GVAR(focus) = [-1, -1];
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GVAR(lock) = [-1];
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GVAR(attach) = objNull;
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GVAR(unit) = objNull;
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GVAR(mouseBusy) = false;
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GVAR(markers) = 3;
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GVAR(accTime) = 1;
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GVAR(third) = false;
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//define only if doesn't exist (to preserve saved spots from a previous camera)
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if (isNil QGVAR(savedSpots)) then {
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GVAR(savedSpots) = [];
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for "_i" from 0 to 11 do {GVAR(savedSpots) set [_i, []]};
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};
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if (isNil QGVAR(savedUnits)) then {
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GVAR(savedUnits) = [];
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for "_i" from 0 to 9 do {GVAR(savedUnits) set [_i, objNull]};
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};
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GVAR(keys) = [];
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_DIKcodes = true call BIS_fnc_keyCode;
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_DIKlast = _DIKcodes select (count _DIKcodes - 1);
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for "_i" from 0 to (_DIKlast - 1) do {
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GVAR(keys) set [_i, false];
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};
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_display = findDisplay 46;
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GVAR(ehDraw3D) = addMissionEventhandler ["Draw3D", {['Draw3D', _this] call FUNC(draw3D)}];
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addMissionEventHandler ["Ended", {if (!isNil QGVAR(cam)) then {["Exit"] call FUNC(camera)}}];
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GVAR(ehKeyDown) = _display displayAddEventHandler ["keyDown", {['KeyDown', _this] call FUNC(camera)}];
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GVAR(ehKeyUp) = _display displayAddEventHandler ["keyUp", {['KeyUp', _this] call FUNC(camera)}];
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GVAR(ehMouseButtonDown) = _display displayAddEventHandler ["mouseButtonDown", {['MouseButtonDown', _this] call FUNC(camera)}];
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GVAR(ehMouseButtonUp) = _display displayAddEventHandler ["mouseButtonUp", {['MouseButtonUp',_this] call FUNC(camera)}];
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GVAR(ehMouseZChanged) = _display displayAddEventHandler ["mouseZChanged", {['MouseZChanged',_this] call FUNC(camera)}];
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GVAR(ehMouseMoving) = _display displayAddEventHandler ["mouseMoving", {['Mouse',_this] call FUNC(camera)}];
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GVAR(ehMouseHolding) =_display displayAddEventHandler ["mouseHolding", {['Mouse',_this] call FUNC(camera)}];
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//remove mission layer
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_displayMission = call (uiNamespace getVariable "BIS_fnc_displayMission");
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_control = _displayMission displayCtrl 11400;
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_control ctrlSetFade 1;
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_control ctrlCommit 0;
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//kill layers
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cutText ["", "Plain"];
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_layers = missionNamespace getVariable ["BIS_fnc_rscLayer_list", []];
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for "_i" from 1 to (count _layers - 1) step 2 do {
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(_layers select _i) cutText ["", "Plain"];
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};
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clearRadio;
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//crosshair
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_layer = [QGVAR(crosshair)] call BIS_fnc_rscLayer;
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_layer cutRsc [QGVAR(crosshair), "PLAIN", 2, true];
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//compass
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_layer = [QGVAR(compass)] call BIS_fnc_rscLayer;
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_layer cutRsc [QGVAR(compass), "PLAIN", 2, true];
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//status
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_layer = [QGVAR(status)] call BIS_fnc_rscLayer;
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_layer cutRsc [QGVAR(status), "PLAIN", 2, true];
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//help
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_layer = [QGVAR(help)] call BIS_fnc_rscLayer;
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preloadTitleRsc [QGVAR(help), "PLAIN", 0, true];
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if (isClass (configFile >> "CfgPatches" >> "ace_nametags")) then {
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GVAR(tags) = [EGVAR(nametags,showPlayerNames), EGVAR(nametags,showNamesForAI)];
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EGVAR(nametags,showPlayerNames) = 0;
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EGVAR(nametags,showNamesForAI) = false;
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};
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if (isClass (configFile >> "CfgPatches" >> "ace_interact_menu")) then {
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[QGVAR(interactCondition), {false}] call EFUNC(common,addCanInteractWithCondition);
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};
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//add unit check, since if tracking were on it would already be present
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if !GVAR(tracking) then {
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[FUNC(checkUnits), 2] call CBA_fnc_addPerFrameHandler
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};
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[FUNC(cameraIntro), 1] call CBA_fnc_addPerFrameHandler;
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};
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//////////////////////////////////////////
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case "Mouse": {
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_mapOn = uiNamespace getVariable QGVAR(map);
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if (!isNull _mapOn) exitWith {};
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_keys = GVAR(keys);
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_cam = GVAR(cam);
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_dir = GVAR(vector) select 0;
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_pitch = GVAR(vector) select 1;
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_bank = GVAR(vector) select 2;
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_camPos = getPosASL _cam;
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_coef = (GVAR(moveScale) * (((getPosATL _cam) select 2) / 2)) min 50 max 0.001;
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_move = {
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_inPos = _this;
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if !GVAR(cameraOn) exitWith {};
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if (_inPos select 2 > 20000) then {_inPos set [2, 20000]};
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_obj = GVAR(attach);
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if !(isNull _obj) then {
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if ((GVAR(lock) select 0) < 0) then {
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_modelPos = _obj worldToModel (ASLtoATL _inPos);
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_cam attachTo [_obj, _modelPos];
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};
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} else {
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_cam setPosASL _inPos;
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};
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};
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if (GVAR(LMB) || GVAR(RMB)) then {
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if GVAR(mouseBusy) exitWith {};
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_mX = (_this select 1) * (GVAR(accTime) max 0.05);
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_mY = (_this select 2) * (GVAR(accTime) max 0.05);
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if GVAR(RMB) then {
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_dX = _mX;
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_dY = -_mY;
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_camPos = [_camPos, _dY, getDir _cam] call BIS_fnc_relPos;
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_camPos = [_camPos, _dX, getDir _cam + 90] call BIS_fnc_relPos;
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_camPos call _move;
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} else {
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if (GVAR(lock) select 0 > -1) exitWith {};
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_dX = _mX / 50 * 180 * GVAR(fov);
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_dY = -_mY / 50 * 180 * GVAR(fov);
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if (_keys select DIK_LSHIFT) then {
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_pitch = (_pitch + _dY) max -180 min 180;
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_bank = (_bank + _dX) max -181 min 181;
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if (_bank <= -181) then {_bank = 180} else {if (_bank >= 181) then {_bank = -180}};
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} else {
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_dir = _dir + _dX;
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_pitch = (_pitch + _dY) max -90 min 90;
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};
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GVAR(vector) = [_dir, _pitch, _bank];
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[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
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};
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};
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_camMove = {
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_dX = _this select 0;
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_dY = _this select 1;
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_dZ = _this select 2;
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_pos = getPosASL _cam;
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_moveDir = (getDir _cam) + _dX * 90;
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_camPos = [
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(_pos select 0) + ((sin (_moveDir)) * _coef * _dY),
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(_pos select 1) + ((cos (_moveDir)) * _coef * _dY),
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(_pos select 2) + _dZ * _coef / 1.5
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];
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//for some reason, at visual height = 0, cameras report 10cm higher than they actually are
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_camPos set [2, (_camPos select 2) max (getTerrainHeightASL _camPos + 0.1)];
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_camPos call _move;
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};
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_camRotate = {
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if ((GVAR(lock) select 0) > -1) exitWith {};
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_dX = (_this select 0) * GVAR(fov) * _rotMod;
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_dY = (_this select 1) * GVAR(fov) * _rotMod;
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_pitch = ((GVAR(vector) select 1) + _dY) max -90 min 90;
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_bank = GVAR(vector) select 2;
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_dir = _dir + _dX;
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GVAR(vector) = [_dir, _pitch, _bank];
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[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
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};
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_camBank = {
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if ((GVAR(lock) select 0) > -1) exitWith {};
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_dZ = (_this select 0) * _rotMod;
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_pitch = GVAR(vector) select 1;
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_bank = ((GVAR(vector) select 2) + _dZ) max -181 min 181;
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if (_bank == -181) then {_bank = 180} else {if (_bank == 181) then {_bank = -180}};
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GVAR(vector) = [_dir, _pitch, _bank];
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[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
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};
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_numPad0 = _keys select DIK_NUMPAD0;
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_numPadDel = _keys select DIK_DECIMAL;
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_rotMod = if (_numPad0 && !_numPadDel) then {
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5
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} else {
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if (!_numPad0 && _numPadDel) then {0.1} else {1};
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};
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if (_keys select DIK_W) then {[0,1,0] call _camMove};
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if (_keys select DIK_S) then {[0,-1,0] call _camMove};
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if (_keys select DIK_A) then {[-1,1,0] call _camMove};
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if (_keys select DIK_D) then {[1,1,0] call _camMove};
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if (_keys select DIK_Q) then {[0,0,1] call _camMove};
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if (_keys select DIK_Z) then {[0,0,-1] call _camMove};
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if (_keys select DIK_NUMPAD1) then {[-1,-1,0] call _camRotate};
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if (_keys select DIK_NUMPAD2) then {[+0,-1,0] call _camRotate};
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if (_keys select DIK_NUMPAD3) then {[+1,-1,0] call _camRotate};
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if (_keys select DIK_NUMPAD4) then {[-1,+0,0] call _camRotate};
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if (_keys select DIK_NUMPAD6) then {[+1,+0,0] call _camRotate};
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if (_keys select DIK_NUMPAD7) then {[-1,+1,0] call _camRotate};
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if (_keys select DIK_NUMPAD8) then {[+0,+1,0] call _camRotate};
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if (_keys select DIK_NUMPAD9) then {[+1,+1,0] call _camRotate};
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if (_keys select DIK_DIVIDE) then {[-1] call _camBank};
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if (_keys select DIK_MULTIPLY) then {[+1] call _camBank};
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if (_keys select DIK_ADD) then {
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GVAR(fov) = GVAR(fov) - (GVAR(fov) / 50 * _rotMod) max 0.01;
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_cam camPrepareFOV GVAR(fov);
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_cam camCommitPrepared 0;
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};
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if (_keys select DIK_SUBTRACT) then {
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GVAR(fov) = GVAR(fov) + (GVAR(fov) / 50 * _rotMod) min 2;
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_cam camPrepareFOV GVAR(fov);
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_cam camCommitPrepared 0;
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};
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if (_keys select DIK_NUMPADENTER) then {
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GVAR(fov) = 0.7;
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_cam camPrepareFOV GVAR(fov);
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_cam camCommitPrepared 0;
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};
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if (_keys select DIK_MINUS) then {
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_cur = GVAR(focus) select 0;
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if (_cur < 0) then {_cur = 1};
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_cur = _cur - (_cur / 25) max 0.25;
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GVAR(focus) = [_cur, 1.5];
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_cam camSetFocus GVAR(focus);
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_cam camCommit 0;
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};
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if (_keys select DIK_EQUALS) then {
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_cur = GVAR(focus) select 0;
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if (_cur < 0) then {_cur = 1};
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_cur = _cur + (_cur / 25) min 5000;
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GVAR(focus) = [_cur, 1.5];
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_cam camSetFocus GVAR(focus);
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_cam camCommit 0;
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};
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if (_keys select DIK_LBRACKET)then {
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if (!isMultiplayer) then {
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_cur = GVAR(accTime);
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_cur = _cur - (_cur / 25) max 0;
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GVAR(accTime) = _cur;
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setAccTime GVAR(accTime);
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};
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};
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if (_keys select DIK_RBRACKET)then {
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if (!isMultiplayer) then {
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_cur = GVAR(accTime);
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_cur = _cur + (_cur / 25) min 4;
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GVAR(accTime) = _cur;
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setAccTime GVAR(accTime);
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};
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};
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};
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//////////////////////////////////////////
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case "MouseButtonDown": {
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_mapOn = uiNamespace getVariable QGVAR(map);
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if (!isNull _mapOn) exitWith {};
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_button = _this select 1;
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_mX = _this select 2;
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_mY = _this select 3;
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_shift = _this select 4;
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_ctrl = _this select 5;
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_alt = _this select 6;
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switch (_button) do {
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case 0: {GVAR(LMB) = true};
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case 1: {GVAR(RMB) = true};
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};
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};
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//////////////////////////////////////////
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case "MouseButtonUp": {
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_mapOn = uiNamespace getVariable QGVAR(map);
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if (!isNull _mapOn) exitWith {};
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_button = _this select 1;
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switch (_button) do {
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case 0: {GVAR(LMB) = false};
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case 1: {GVAR(RMB) = false};
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};
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};
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//////////////////////////////////////////
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case "MouseZChanged": {
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_mapOn = uiNamespace getVariable QGVAR(map);
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if (!isNull _mapOn) exitWith {};
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_diff = _this select 1;
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if (_diff > 0) then {
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GVAR(moveScale) = GVAR(moveScale) + (GVAR(moveScale) / 10) min 1;
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} else {
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GVAR(moveScale) = GVAR(moveScale) - (GVAR(moveScale) / 10) max 0.001;
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};
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};
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//////////////////////////////////////////
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case "KeyDown": {
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_key = _this select 1;
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_shift = _this select 2;
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_ctrl = _this select 3;
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_alt = _this select 4;
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_return = false;
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GVAR(keys) set [_key, true];
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_cam = GVAR(cam);
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_camOn = GVAR(cameraOn);
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_unit = GVAR(unit);
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_lock = GVAR(lock) select 0;
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_camPos = [getPos _cam, GVAR(vector), GVAR(fov), GVAR(focus)];
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_camSaveSpot = {
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_num = _this select 0;
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if (!isNull GVAR(attach)) then {
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_vector = _camPos select 1;
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_dir = _vector select 0;
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_vector set [0, _dir - (getDir GVAR(attach))];
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_camPos set [1, _vector];
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};
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GVAR(savedSpots) set [_num, _camPos];
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};
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_camLoadSpot = {
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_num = _this select 0;
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_arr = GVAR(savedSpots) select _num;
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if (count (_arr) > 0) then {
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if (!_camOn) then {
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["Camera", ["Free"]] call FUNC(camera)
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};
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call _detach;
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_cam setPos (_arr select 0);
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_vector = _arr select 1;
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[_cam, _vector] call BIS_fnc_setObjectRotation;
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_cam camPrepareFOV (_arr select 2);
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_cam camPrepareFocus (_arr select 3);
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_cam camCommitPrepared 0;
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GVAR(vector) = _vector;
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};
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};
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_camSaveUnit = {
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_num = _this select 0;
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if (!isNull _unit) then {
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_alreadySaved = GVAR(savedUnits) find _unit;
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if (_alreadySaved > -1) then {
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GVAR(savedUnits) set [_alreadySaved, objNull];
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};
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GVAR(savedUnits) set [_num, _unit]
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};
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};
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_camLoadUnit = {
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_num = _this select 0;
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_unit = GVAR(savedUnits) select _num;
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if (!isNull _unit) then {
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if (_lock > -1) then {
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["Camera", ["Lock"]] call FUNC(camera)
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};
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if (GVAR(unit) == _unit) then {
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call _detach;
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if (_camOn) then {
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["Camera", ["Third"]] call FUNC(camera);
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} else {
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["Camera", ["SwitchUnit"]] call FUNC(camera);
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};
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} else {
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GVAR(unit) = _unit;
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if ((GVAR(lock) select 0) > -1) then {["Camera", ["Lock"]] call FUNC(camera)};
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if (!_camOn) then {
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call _detach;
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["Camera", ["SwitchUnit"]] call FUNC(camera);
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};
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};
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};
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};
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_detach = {
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if (!isNull GVAR(attach)) then {
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["Camera", ["Attach"]] call FUNC(camera);
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};
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};
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switch (_key) do {
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|
|
case (DIK_F1): {if (_ctrl) then {[0] call _camSaveSpot} else {[0] call _camLoadSpot}; _return = true};
|
|
case (DIK_F2): {if (_ctrl) then {[1] call _camSaveSpot} else {[1] call _camLoadSpot}; _return = true};
|
|
case (DIK_F3): {if (_ctrl) then {[2] call _camSaveSpot} else {[2] call _camLoadSpot}; _return = true};
|
|
case (DIK_F4): {if (_ctrl) then {[3] call _camSaveSpot} else {[3] call _camLoadSpot}; _return = true};
|
|
case (DIK_F5): {if (_ctrl) then {[4] call _camSaveSpot} else {[4] call _camLoadSpot}; _return = true};
|
|
case (DIK_F6): {if (_ctrl) then {[5] call _camSaveSpot} else {[5] call _camLoadSpot}; _return = true};
|
|
case (DIK_F7): {if (_ctrl) then {[6] call _camSaveSpot} else {[6] call _camLoadSpot}; _return = true};
|
|
case (DIK_F8): {if (_ctrl) then {[7] call _camSaveSpot} else {[7] call _camLoadSpot}; _return = true};
|
|
case (DIK_F9): {if (_ctrl) then {[8] call _camSaveSpot} else {[8] call _camLoadSpot}; _return = true};
|
|
case (DIK_F10): {if (_ctrl) then {[9] call _camSaveSpot} else {[9] call _camLoadSpot}; _return = true};
|
|
case (DIK_F11): {if (_ctrl) then {[10] call _camSaveSpot} else {[10] call _camLoadSpot}; _return = true};
|
|
case (DIK_F12): {if (_ctrl) then {[11] call _camSaveSpot} else {[11] call _camLoadSpot}; _return = true};
|
|
|
|
case (DIK_1): {if (_ctrl) then {[0] call _camSaveUnit} else {[0] call _camLoadUnit}; _return = true};
|
|
case (DIK_2): {if (_ctrl) then {[1] call _camSaveUnit} else {[1] call _camLoadUnit}; _return = true};
|
|
case (DIK_3): {if (_ctrl) then {[2] call _camSaveUnit} else {[2] call _camLoadUnit}; _return = true};
|
|
case (DIK_4): {if (_ctrl) then {[3] call _camSaveUnit} else {[3] call _camLoadUnit}; _return = true};
|
|
case (DIK_5): {if (_ctrl) then {[4] call _camSaveUnit} else {[4] call _camLoadUnit}; _return = true};
|
|
case (DIK_6): {if (_ctrl) then {[5] call _camSaveUnit} else {[5] call _camLoadUnit}; _return = true};
|
|
case (DIK_7): {if (_ctrl) then {[6] call _camSaveUnit} else {[6] call _camLoadUnit}; _return = true};
|
|
case (DIK_8): {if (_ctrl) then {[7] call _camSaveUnit} else {[7] call _camLoadUnit}; _return = true};
|
|
case (DIK_9): {if (_ctrl) then {[8] call _camSaveUnit} else {[8] call _camLoadUnit}; _return = true};
|
|
case (DIK_0): {if (_ctrl) then {[9] call _camSaveUnit} else {[9] call _camLoadUnit}; _return = true};
|
|
|
|
case (DIK_NUMPAD5): {
|
|
_dir = getDir _cam;
|
|
if (!isNull GVAR(attach)) then {_dir = _dir - getDir GVAR(attach)};
|
|
GVAR(vector) = [_dir, 0, 0];
|
|
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
|
|
GVAR(fov) = 0.7;
|
|
_cam camPrepareFOV GVAR(fov);
|
|
_cam camCommitPrepared 0;
|
|
};
|
|
|
|
case (DIK_NUMPADENTER): {_return = true};
|
|
|
|
case (DIK_NUMPAD0): {_return = true};
|
|
|
|
case (DIK_DECIMAL): {_return = true};
|
|
|
|
case (DIK_BACKSPACE): {
|
|
GVAR(focus) = if (!_shift) then {
|
|
[-1, 1];
|
|
} else {
|
|
[-1, -1];
|
|
};
|
|
_cam camPrepareFocus GVAR(focus);
|
|
_cam camCommitPrepared 0;
|
|
_return = true;
|
|
};
|
|
|
|
case (DIK_BACKSLASH): {
|
|
if (!isMultiplayer) then {
|
|
GVAR(accTime) = 1;
|
|
setAccTime GVAR(accTime);
|
|
};
|
|
};
|
|
|
|
case (DIK_GRAVE): {_return = true};
|
|
|
|
case (DIK_SPACE): {
|
|
if (!_camOn) exitWith {};
|
|
if (_ctrl) then {
|
|
["Camera", ["Attach"]] call FUNC(camera);
|
|
} else {
|
|
["Camera", ["Lock"]] call FUNC(camera);
|
|
};
|
|
};
|
|
|
|
case (DIK_LEFT): {
|
|
["Camera", ["NewUnit", -1]] call FUNC(camera)
|
|
};
|
|
|
|
case (DIK_RIGHT): {
|
|
["Camera", ["NewUnit", 1]] call FUNC(camera)
|
|
};
|
|
|
|
case (DIK_UP): {
|
|
if (isNull GVAR(unit)) exitWith {};
|
|
if (_lock > -1) then {["Camera", ["Lock"]] call FUNC(camera)};
|
|
call _detach;
|
|
if (_camOn) then {
|
|
["Camera", ["Third"]] call FUNC(camera);
|
|
} else {
|
|
if GVAR(third) then {
|
|
["Camera", ["First"]] call FUNC(camera);
|
|
};
|
|
};
|
|
};
|
|
|
|
case (DIK_DOWN): {
|
|
if (isNull GVAR(unit)) exitWith {};
|
|
if (_lock > -1) then {["Camera", ["Lock"]] call FUNC(camera)};
|
|
call _detach;
|
|
if (!_camOn) then {
|
|
if !GVAR(third) then {
|
|
["Camera", ["Third"]] call FUNC(camera);
|
|
} else {
|
|
["Camera", ["Free"]] call FUNC(camera);
|
|
};
|
|
};
|
|
};
|
|
|
|
case (DIK_T): {
|
|
GVAR(markers) = GVAR(markers) + 1;
|
|
if (GVAR(markers) > 3) then {GVAR(markers) = 0};
|
|
if (GVAR(markers) == 0) then {clearRadio};
|
|
};
|
|
|
|
case (DIK_U): {
|
|
_map = uiNameSpace getVariable [QGVAR(map), findDisplay 12202];
|
|
if (!isNull _map) exitWith {};
|
|
|
|
_overlay = uiNamespace getVariable [QGVAR(overlay), findDisplay 12200];
|
|
if (isNull _overlay) then {
|
|
createDialog QGVAR(overlay);
|
|
} else {
|
|
closeDialog 0;
|
|
};
|
|
};
|
|
|
|
case (DIK_X): {
|
|
_layer = [QGVAR(crosshair)] call BIS_fnc_rscLayer;
|
|
_xhair = uiNamespace getVariable QGVAR(crosshair);
|
|
if (isNull _xhair) then {
|
|
_layer cutRsc [QGVAR(crosshair), "PLAIN", 0, true];
|
|
call FUNC(crosshair);
|
|
} else {
|
|
_layer cutText ["", "PLAIN"];
|
|
};
|
|
};
|
|
|
|
case (DIK_C): {
|
|
_layer = [QGVAR(compass)] call BIS_fnc_rscLayer;
|
|
if (isNull (uiNamespace getVariable QGVAR(compass))) then {
|
|
_layer cutRsc [QGVAR(compass), "PLAIN", 0, true];
|
|
} else {
|
|
_layer cutText ["", "PLAIN"];
|
|
};
|
|
|
|
_layer = [QGVAR(status)] call BIS_fnc_rscLayer;
|
|
if (isNull (uiNamespace getVariable QGVAR(status))) then {
|
|
_layer cutRsc [QGVAR(status), "PLAIN", 0, true];
|
|
} else {
|
|
_layer cutText ["", "PLAIN"];
|
|
};
|
|
};
|
|
|
|
case (DIK_G): {
|
|
_vd = uiNamespace getVariable [QGVAR(vd), findDisplay 12201];
|
|
if (isNull _vd) then {
|
|
createDialog QGVAR(vd);
|
|
} else {
|
|
closeDialog 0;
|
|
}
|
|
};
|
|
|
|
case (DIK_H): {
|
|
_layer = [QGVAR(help)] call BIS_fnc_rscLayer;
|
|
if (isNull (uiNamespace getVariable QGVAR(help))) then {
|
|
_layer cutRsc [QGVAR(help), "PLAIN", 0, true];
|
|
} else {
|
|
_layer cutText ["", "PLAIN"];
|
|
};
|
|
};
|
|
|
|
case (DIK_M): {
|
|
_map = uiNameSpace getVariable [QGVAR(map), findDisplay 12202];
|
|
if (isNull _map) then {
|
|
createDialog QGVAR(map);
|
|
} else {
|
|
closeDialog 0;
|
|
};
|
|
};
|
|
|
|
case (DIK_N): {
|
|
GVAR(vision) = GVAR(vision) + 1;
|
|
if (GVAR(vision) > 4) then {GVAR(vision) = 0};
|
|
switch GVAR(vision) do {
|
|
case 0: {
|
|
camUseNVG false;
|
|
false SetCamUseTi 0;
|
|
};
|
|
case 1: {
|
|
camUseNVG true;
|
|
false SetCamUseTi 0;
|
|
};
|
|
case 2: {
|
|
camUseNVG false;
|
|
true SetCamUseTi 0;
|
|
};
|
|
case 3: {
|
|
camUseNVG false;
|
|
true SetCamUseTi 1;
|
|
};
|
|
|
|
case 4: {
|
|
camUseNVG false;
|
|
true SetCamUseTi 4;
|
|
};
|
|
};
|
|
};
|
|
|
|
case (DIK_ESCAPE): {
|
|
if !GVAR(noEscape) then {
|
|
_return = true;
|
|
_this spawn {
|
|
disableSerialization;
|
|
_display = _this select 0;
|
|
_message = ["Do you want to exit spectator?", "ACE Spectator", nil, true, _display] call BIS_fnc_guiMessage;
|
|
if (_message) then {["Exit"] call FUNC(camera)};
|
|
};
|
|
};
|
|
};
|
|
default {};
|
|
};
|
|
|
|
_return
|
|
};
|
|
|
|
//////////////////////////////////////////
|
|
case "KeyUp": {
|
|
GVAR(keys) set [_this select 1, false];
|
|
};
|
|
|
|
//////////////////////////////////////////
|
|
case "Camera": {
|
|
|
|
_mode = _this select 0;
|
|
|
|
_cam = GVAR(cam);
|
|
_camOn = GVAR(cameraOn);
|
|
_unit = GVAR(unit);
|
|
_lock = GVAR(lock) select 0;
|
|
|
|
_findTarget = {
|
|
|
|
_ret = [];
|
|
_screenPos = screenToWorld [0.5,0.5];
|
|
_camPosASL = getPosASL _cam;
|
|
_camPosReal = getPos _cam;
|
|
_endPosASL = [_screenPos select 0, _screenPos select 1, getTerrainHeightASL _screenPos];
|
|
_endPosReal = if (surfaceIsWater _endPosASL) then {_endPosASL} else {ASLtoATL _endPosASL};
|
|
_objs = lineIntersectsWith [_camPosASL, _endPosASL, objNull, objNull, true];
|
|
|
|
if (count _objs > 0) then { //if vehicle/object found
|
|
_obj = _objs select (count _objs - 1);
|
|
_ret = _obj;
|
|
} else { //check for units near endpoint instead
|
|
_units = allUnits;
|
|
if (count _units > 0) then {
|
|
_nearestUnit = _units select 0;
|
|
{if (_endPosReal distance _x < _endPosReal distance _nearestUnit) then {_nearestUnit = _x}} forEach _units;
|
|
_intersect = [_nearestUnit, "FIRE"] intersect [_camPosReal, _endPosReal];
|
|
if (count (_intersect) > 0) then {
|
|
_ret = _nearestUnit;
|
|
} else { //check for units near camera instead
|
|
_nearestUnit = _units select 0;
|
|
{if (_cam distance _x < _cam distance _nearestUnit) then {_nearestUnit = _x}} forEach _units;
|
|
_intersect = [_nearestUnit, "FIRE"] intersect [_camPosReal, _endPosReal];
|
|
if (count _intersect > 0) then {
|
|
_ret = _nearestUnit;
|
|
} else { //if nothing else, point at ground position
|
|
_ret = _endPosReal;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
_ret
|
|
};
|
|
|
|
switch (_mode) do {
|
|
|
|
case "Free": {
|
|
GVAR(cameraOn) = true;
|
|
GVAR(third) = false;
|
|
detach _cam;
|
|
player switchCamera "Internal";
|
|
_cam cameraEffect ["Internal", "Back"];
|
|
cameraEffectEnableHUD true;
|
|
_dir = getDir _unit;
|
|
_pos = [_unit, -5, _dir] call BIS_fnc_relPos;
|
|
_pos set [2, ((getPos _unit) select 2) + 2];
|
|
_cam setPos _pos;
|
|
GVAR(vector) set [0, _dir];
|
|
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
|
|
};
|
|
|
|
case "First": {
|
|
if (_unit == player) exitWith {};
|
|
GVAR(cameraOn) = false;
|
|
GVAR(third) = false;
|
|
_cam attachTo [vehicle _unit, [0,0.1,0]];
|
|
_cam cameraEffect ["Terminate", "Back"];
|
|
vehicle _unit switchCamera "Internal";
|
|
};
|
|
|
|
case "Third": {
|
|
if (_unit == player) exitWith {};
|
|
GVAR(third) = true;
|
|
GVAR(cameraOn) = false;
|
|
if (!difficultyEnabled "3rdPersonView") then {
|
|
player switchCamera "Internal";
|
|
_cam cameraEffect ["Internal", "Back"];
|
|
cameraEffectEnableHUD true;
|
|
if (vehicle _unit == _unit) then {
|
|
_cam attachTo [_unit, [0.1, -2.4, 0.6], "head"];
|
|
} else {
|
|
_cam attachTo [vehicle _unit, [0, -7, 1.5]];
|
|
};
|
|
} else {
|
|
_cam attachTo [vehicle _unit, [0,0.1,0]];
|
|
_cam cameraEffect ["Terminate", "Back"];
|
|
vehicle _unit switchCamera "External";
|
|
};
|
|
};
|
|
|
|
case "NewUnit": {
|
|
|
|
_increment = _this select 1;
|
|
_units = [];
|
|
{
|
|
if (alive _x) then {_units pushBack _x};
|
|
} forEach GVAR(units);
|
|
|
|
_count = count _units;
|
|
|
|
if (_count > 0) then {
|
|
|
|
_index = _units find _unit;
|
|
_index = _index + _increment;
|
|
if (_index < 0) then {_index = _count - 1};
|
|
if (_index > (_count - 1)) then {_index = 0};
|
|
|
|
GVAR(unit) = _units select _index;
|
|
if (!_camOn) then {["Camera", ["SwitchUnit"]] call FUNC(camera)};
|
|
};
|
|
};
|
|
|
|
case "SwitchUnit": {
|
|
if !GVAR(third) then {
|
|
["Camera", ["First"]] call FUNC(camera);
|
|
} else {
|
|
["Camera", ["Third"]] call FUNC(camera);
|
|
};
|
|
};
|
|
|
|
case "Lock": {
|
|
if (_lock < 0) then {
|
|
|
|
_target = call _findTarget;
|
|
|
|
if (typeName _target == "OBJECT") then {
|
|
GVAR(lock) = [1, _target];
|
|
} else {
|
|
if (count _target > 0) then {
|
|
GVAR(lock) = [1, _target];
|
|
};
|
|
};
|
|
|
|
_cam camPrepareTarget (GVAR(lock) select 1);
|
|
_cam camCommitPrepared 0;
|
|
call FUNC(crosshair);
|
|
} else {
|
|
|
|
_dir = getDir _cam;
|
|
_pitchBank = _cam call BIS_fnc_getPitchBank;
|
|
GVAR(lock) = [-1];
|
|
_cam cameraEffect ["Terminate", "Back"];
|
|
camDestroy _cam;
|
|
_cam = "camera" camCreate (_camPos select 0);
|
|
[_cam, _camPos select 1] call BIS_fnc_setObjectRotation;
|
|
_cam camPrepareFOV (_camPos select 2);
|
|
_cam camPrepareFocus GVAR(focus);
|
|
_cam camCommitPrepared 0;
|
|
_cam cameraEffect ["Internal", "Back"];
|
|
cameraEffectEnableHUD true;
|
|
GVAR(cam) = _cam;
|
|
_obj = GVAR(attach);
|
|
if !(isNull _obj) then {
|
|
_modelPos = _obj worldToModel (_camPos select 0);
|
|
_cam attachTo [_obj, _modelPos];
|
|
_dir = _dir - getDir _obj;
|
|
};
|
|
GVAR(vector) = [_dir, _pitchBank select 0, 0];
|
|
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
|
|
call FUNC(crosshair);
|
|
};
|
|
};
|
|
|
|
case "Attach": {
|
|
_dir = getDir _cam;
|
|
_pitchBank = _cam call BIS_fnc_getPitchBank;
|
|
if (isNull GVAR(attach)) then {
|
|
_target = call _findTarget;
|
|
if (typeName _target == "OBJECT") then {
|
|
if (_target isKindOf "AllVehicles") then {
|
|
_dir = _dir - getDir _target;
|
|
_cam attachTo [_target];
|
|
GVAR(attach) = _target;
|
|
call FUNC(crosshair);
|
|
};
|
|
};
|
|
} else {
|
|
detach _cam;
|
|
GVAR(attach) = objNull;
|
|
call FUNC(crosshair);
|
|
};
|
|
GVAR(vector) = [_dir, _pitchBank select 0, _pitchBank select 1];
|
|
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
|
|
};
|
|
};
|
|
|
|
call FUNC(crosshair);
|
|
};
|
|
|
|
//////////////////////////////////////////
|
|
case "Help": {
|
|
|
|
_dialog = _this;
|
|
|
|
_c1Action = parseText "<t align='left'>
|
|
<t underline='true'>Camera:</t><br />
|
|
<br />
|
|
Move<br />
|
|
Pitch, Yaw<br />
|
|
Roll<br />
|
|
Slide<br />
|
|
Speed Multiplier<br />
|
|
Camera Mode<br />
|
|
Track Pos or Object<br />
|
|
Lock to Object<br />
|
|
Save Pos<br />
|
|
Recall Pos<br />
|
|
Optic Mode<br />
|
|
Focus<br />
|
|
Autofocus<br />
|
|
Disable Focus<br />
|
|
Pitch and Yaw<br />
|
|
Roll<br />
|
|
Pitch/Roll Reset<br />
|
|
Zoom<br />
|
|
Reset Zoom<br />
|
|
Pitch/Yaw/Roll/Zoom Fast<br />
|
|
Pitch/Yaw/Roll/Zoom Slow<br />
|
|
</t>
|
|
";
|
|
|
|
_c1Control = parseText "<t align='left'>
|
|
<br />
|
|
<br />
|
|
W, A, S, D<br />
|
|
LMB + Mouse<br />
|
|
Shift + LMB + Mouse<br />
|
|
RMB + Mouse<br />
|
|
MouseWheel Up, Down<br />
|
|
Arrow Up, Down<br />
|
|
Space<br />
|
|
Ctrl + Space<br />
|
|
Ctrl + F1...F12<br />
|
|
F1...F12<br />
|
|
N<br />
|
|
Keyboard - and +<br />
|
|
Backspace<br />
|
|
Shift + Backspace<br />
|
|
Numpad 1...9<br />
|
|
Numpad / and *<br />
|
|
Numpad 5<br />
|
|
Numpad - and +<br />
|
|
Numpad Enter<br />
|
|
Numpad 0<br />
|
|
Numpad Decimal<br />
|
|
</t>
|
|
";
|
|
|
|
_c2Action = parseText "<t align='left'>
|
|
<t underline='true'>Units:</t><br />
|
|
<br />
|
|
Cycle Unit<br />
|
|
Save Unit<br />
|
|
Recall Unit<br />
|
|
Unit List<br />
|
|
<br />
|
|
<t underline='true'>Display:</t><br />
|
|
<br />
|
|
Toggle Crosshair<br />
|
|
Toggle Status Bar<br />
|
|
View Distance Dialog<br />
|
|
Cycle Marker Mode<br />
|
|
Toggle Help<br />
|
|
</t>
|
|
";
|
|
|
|
_c2Control = parseText "<t align='left'>
|
|
<br />
|
|
<br />
|
|
Arrow Left, Right<br />
|
|
Ctrl + 1...10<br />
|
|
1...10<br />
|
|
U<br />
|
|
<br />
|
|
<br />
|
|
<br />
|
|
X<br />
|
|
C<br />
|
|
G<br />
|
|
T<br />
|
|
H<br />
|
|
</t>
|
|
";
|
|
|
|
if (!isMultiplayer) then {
|
|
|
|
_add1 = parseText "<t align='left'>
|
|
<br />
|
|
<t underline='true'>Time:</t><br />
|
|
<br />
|
|
Faster, Slower<br />
|
|
Reset
|
|
</t>
|
|
";
|
|
|
|
_add2 = parseText "<t align='left'>
|
|
<br />
|
|
<br />
|
|
<br />
|
|
[ and ]<br />
|
|
\<br />
|
|
</t>
|
|
";
|
|
|
|
_c2Action = composeText [_c2Action, _add1];
|
|
_c2Control = composeText [_c2Control, _add2];
|
|
};
|
|
|
|
(_dialog displayCtrl 1) ctrlSetStructuredText _c1Action;
|
|
(_dialog displayCtrl 2) ctrlSetStructuredText _c1Control;
|
|
(_dialog displayCtrl 3) ctrlSetStructuredText _c2Action;
|
|
(_dialog displayCtrl 4) ctrlSetStructuredText _c2Control;
|
|
};
|
|
|
|
//////////////////////////////////////////
|
|
case "Exit": {
|
|
|
|
if (isClass (configFile >> "CfgPatches" >> "ace_nametags")) then {
|
|
EGVAR(nametags,showPlayerNames) = GVAR(tags) select 0;
|
|
EGVAR(nametags,showNamesForAI) = GVAR(tags) select 1;
|
|
GVAR(tags) = nil;
|
|
};
|
|
|
|
if (isClass (configFile >> "CfgPatches" >> "ace_hearing")) then {
|
|
EGVAR(hearing,disableVolumeUpdate) = false;
|
|
};
|
|
|
|
if (isClass (configFile >> "CfgPatches" >> "ace_interact_menu")) then {
|
|
[QGVAR(interactCondition)] call EFUNC(common,removeCanInteractWithCondition);
|
|
};
|
|
|
|
GVAR(cam) cameraEffect ["terminate", "back"];
|
|
camUseNVG false;
|
|
false SetCamUseTi 0;
|
|
camDestroy GVAR(cam);
|
|
clearRadio;
|
|
|
|
GVAR(noEscape) = nil;
|
|
GVAR(cam) = nil;
|
|
GVAR(LMB) = nil;
|
|
GVAR(RMB) = nil;
|
|
GVAR(vector) = nil;
|
|
GVAR(fov) = nil;
|
|
GVAR(vision) = nil;
|
|
GVAR(moveScale) = nil;
|
|
GVAR(cameraOn) = nil;
|
|
GVAR(focus) = nil;
|
|
GVAR(lock) = nil;
|
|
GVAR(attach) = nil;
|
|
GVAR(unit) = nil;
|
|
GVAR(mouseBusy) = nil;
|
|
GVAR(markers) = nil;
|
|
GVAR(keys) = nil;
|
|
GVAR(accTime) = nil;
|
|
|
|
_display = findDisplay 46;
|
|
|
|
removeMissionEventHandler ["Draw3D", GVAR(ehDraw3D)];
|
|
_display displayRemoveEventHandler ["keyDown", GVAR(ehKeyDown)];
|
|
_display displayRemoveEventHandler ["keyUp", GVAR(ehKeyUp)];
|
|
_display displayRemoveEventHandler ["mouseButtonDown", GVAR(ehMouseButtonDown)];
|
|
_display displayRemoveEventHandler ["mouseButtonUp", GVAR(ehMouseButtonUp)];
|
|
_display displayRemoveEventHandler ["mouseZChanged", GVAR(ehMouseZChanged)];
|
|
_display displayRemoveEventHandler ["mouseMoving", GVAR(ehMouseMoving)];
|
|
_display displayRemoveEventHandler ["mouseHolding", GVAR(ehMouseHolding)];
|
|
GVAR(ehDraw3D) = nil;
|
|
GVAR(ehKeyDown) = nil;
|
|
GVAR(ehKeyUp) = nil;
|
|
GVAR(ehMouseButtonDown) = nil;
|
|
GVAR(ehMouseButtonUp) = nil;
|
|
GVAR(ehMouseZChanged) = nil;
|
|
GVAR(ehMouseMoving) = nil;
|
|
GVAR(ehMouseHolding) = nil;
|
|
|
|
_layers = missionNamespace getVariable ["BIS_fnc_rscLayer_list", []];
|
|
|
|
for "_i" from 1 to (count _layers - 1) step 2 do {
|
|
(_layers select _i) cutText ["", "Plain"];
|
|
};
|
|
|
|
if (!isMultiplayer) then {setAccTime 1};
|
|
ACE_player switchCamera "Internal";
|
|
};
|
|
}; |