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ACE3/addons/apl/data/glass_House.bisurf
2015-06-11 17:56:25 +02:00

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Density=2400;
rough=0;
dust=0;
bulletPenetrability=50;
soundEnviron=Empty;
isWater=false;
friction=0.1;
restitution=0.1;
impact = Hit_Glass;
soundHit = glass;