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53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
/*
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* Author: esteldunedain
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* Create one action per passenger
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return value:
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* Children actions <ARRAY>
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*
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* Example:
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* [target, player, [params]] call ace_interaction_fnc_addPassengersActions
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
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private ["_actions"];
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_actions = [];
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{
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private ["_unit", "_icon"];
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_unit = _x;
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if ((_unit != _player) && {(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"}) then {
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_icon = switch _unit do {
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case (driver _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa) };
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case (gunner _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa) };
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case (commander _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa) };
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default { "" };
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};
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_actions pushBack
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[
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[
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str(_unit),
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[_unit, true] call EFUNC(common,getName),
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_icon,
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{},
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{true},
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{_this call FUNC(addPassengerActions);},
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[_unit]
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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];
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};
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} forEach crew _vehicle;
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_actions
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