ACE3/addons/disarming/CfgVehicles.hpp
2015-03-17 14:43:50 -05:00

19 lines
670 B
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_MainActions {
class ACE_DisarmInventory {
displayName = "$STR_ACE_Disarming_OpenInventory";
distance = 4;
condition = QUOTE([_target] call FUNC(canDisarm));
statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
icon = "\a3\Modules_F_Curator\Data\portraitRespawnInventory_ca.paa"; //todo
selection = "spine3";
exceptions[] = {};
};
};
};
};
};