ACE3/addons/compat_sog/CfgWeapons/pistols.hpp
Filip Maciejewski a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present (#9204)
* Move SOG compat to addons/

* Set component to skip loading when SOG not present

* Use skipWhenMissingDependencies for GRAD Trenches compatiblity

* Tools - Add SOG dlc launch config

* move trenches to sub config, handle grad with 2nd subconfig

* fix `Land_vn_b_prop_fueldrum_01` UBC

* use ifndef

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00

46 lines
1.4 KiB
C++

#define MX991_FLASHLIGHT_SIZE 1.75
class vn_pistol;
class vn_m79_p: vn_pistol {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
class vn_mk22;
class vn_m10: vn_mk22 {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
class vn_m1895: vn_mk22 {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
class vn_pm;
class vn_fkb1_pm: vn_pm {
ACE_Flashlight_Colour = "white";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_white_ca.paa);
ACE_Flashlight_Size = MX991_FLASHLIGHT_SIZE;
};
class vn_fkb1_pm_sd: vn_fkb1_pm {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};
class vn_fkb1;
class vn_fkb1_red: vn_fkb1 {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};
class vn_m1911;
class vn_mx991_m1911: vn_m1911 {
ACE_Flashlight_Colour = "white";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_white_ca.paa);
ACE_Flashlight_Size = MX991_FLASHLIGHT_SIZE;
};
class vn_mx991_m1911_sd: vn_mx991_m1911 {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};
class vn_mx991;
class vn_mx991_red: vn_mx991 {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};