ACE3/optionals/compat_sog/functions/fnc_handlePunjiTrapDamage.sqf
GhostIsSpooky 9ff5d34ce7
Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Manually triggers punji trap damage.
*
* Arguments:
* 0: Punji trap <OBJECT>
*
* Return Value:
* None
*
* Example:
* [trap] call ace_compat_sog_fnc_handlePunjiTrapDamage
*
* Public: No
*/
params ["_trap"];
if (!(["ACE_Medical"] call EFUNC(common,isModLoaded))) exitWith {};
private _radius = getNumber (configOf _trap >> "indirectHitRange");
private _affectedUnits = (_trap nearEntities ["CAManBase", _radius]) select {local _x} select {isDamageAllowed _x};
(getShotParents _trap) params ["", "_instigator"];
if (_affectedUnits isEqualTo []) exitWith {};
private _bodyParts = [];
private _stabCount = 0;
switch (typeOf _trap select [0, 16]) do {
// Large trap
case "vn_mine_punji_01": {
_bodyParts = ["LeftLeg", "RightLeg", "Body"];
_stabCount = random [7, 10, 13];
};
// Small trap
case "vn_mine_punji_02": {
_bodyParts = ["LeftLeg", "RightLeg"];
_stabCount = random [3, 5, 7];
};
// Whip trap
case "vn_mine_punji_03": {
_bodyParts = ["LeftLeg", "RightLeg", "Body"];
_stabCount = random [3, 5, 7];
};
};
{
for "_i" from 0 to _stabCount do {
[_x, random [1, 2, 3], selectRandom _bodyParts, "stab", _instigator] call EFUNC(medical,addDamageToUnit);
};
} forEach _affectedUnits;