ACE3/addons/overheating/CfgWeapons.hpp
2016-02-27 00:29:30 -03:00

45 lines
1.4 KiB
C++

class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class RifleCore;
class Rifle: RifleCore {
//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
GVAR(mrbs) = 3000;
//Dispersion Factor (this will be scaled based on the barrel temp)
GVAR(dispersion) = 1;
//Slowdown Factor (this will be scaled based on the barrel temp)
GVAR(slowdownFactor) = 1;
};
class Rifle_Base_F : Rifle {};
class Rifle_Long_Base_F : Rifle_Base_F {
GVAR(dispersion) = 0.75;
};
class arifle_MX_Base_F : Rifle_Base_F {
// Custom jam clearing action. Default uses reload animation.
ACE_clearJamAction = "GestureReloadMX";
};
class arifle_MX_SW_F : arifle_MX_Base_F {
// Custom jam clearing action. Use empty string to undefine.
ACE_clearJamAction = "";
// 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
GVAR(allowSwapBarrel) = 1;
GVAR(dispersion) = 0.75;
};
class MMG_01_base_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class MMG_02_base_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class LMG_Zafir_F : Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class LMG_Mk200_F : Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
};