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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
class CfgWeapons {
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class RifleCore;
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class Rifle: RifleCore {
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//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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GVAR(mrbs) = 3000;
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//Dispersion Factor (this will be scaled based on the barrel temp)
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GVAR(dispersion) = 1;
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//Slowdown Factor (this will be scaled based on the barrel temp)
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GVAR(slowdownFactor) = 1;
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};
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class Rifle_Base_F : Rifle {};
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class Rifle_Long_Base_F : Rifle_Base_F {
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GVAR(dispersion) = 0.75;
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};
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class arifle_MX_Base_F : Rifle_Base_F {
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// Custom jam clearing action. Default uses reload animation.
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ACE_clearJamAction = "GestureReloadMX";
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};
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class arifle_MX_SW_F : arifle_MX_Base_F {
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// Custom jam clearing action. Use empty string to undefine.
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ACE_clearJamAction = "";
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// 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
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GVAR(allowSwapBarrel) = 1;
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GVAR(dispersion) = 0.75;
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};
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class MMG_01_base_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class MMG_02_base_F: Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_Zafir_F : Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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class LMG_Mk200_F : Rifle_Long_Base_F {
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GVAR(allowSwapBarrel) = 1;
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};
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};
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