ACE3/addons/frag/initSettings.inc.sqf
2024-01-10 18:34:54 -06:00

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private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)];
[
QGVAR(enabled), "CHECKBOX",
[LSTRING(EnableFrag), LSTRING(EnableFrag_Desc)],
[_category, LSTRING(Frag)],
true,
1
] call CBA_fnc_addSetting;
[
QGVAR(spallEnabled), "CHECKBOX",
[LSTRING(EnableSpall), LSTRING(EnableSpall_Desc)],
[_category, LSTRING(Spall)],
false,
1
] call CBA_fnc_addSetting;
[
QGVAR(reflectionsEnabled), "CHECKBOX",
[LSTRING(EnableReflections), LSTRING(EnableReflections_Desc)],
[_category, LSTRING(Reflections)],
false,
1
] call CBA_fnc_addSetting;
/// !*! TODO: add stringtable entries
[
QGVAR(fragSimComplexity), "LIST",
[LSTRING(FragMode), LSTRING(FragMode_Desc)],
// ["Fragmentation mode", "Sets how fragments are generated"],
[_category, LSTRING(Frag)],
[[2, 1, 0], [LSTRING(FragMode_Opt2),LSTRING(FragMode_Opt1),LSTRING(FragMode_Opt0)], 2],
// [[2, 1, 0], ["Targeted & random fragmentation","Random fragmentation","Unit targeted fragmentation"], 2],
true
] call CBA_fnc_addSetting;
[
QGVAR(atLeastOne), "CHECKBOX",
[LSTRING(MinFrag), LSTRING(MinFrag_Desc)],
// ["At least one round hit", "Spawn at least one fragment for units in fragmentation range, up to maximum fragments"],
[_category, LSTRING(Frag)],
true
] call CBA_fnc_addSetting;
[
QGVAR(BlackList), "EDITBOX",
[LSTRING(DefBlackList), LSTRING(DefBlackList_Desc)],
// ["Fragmentation BlackList", "Array of ammo classnames strings to blackist fragmentation for."],
[_category, LSTRING(Frag)],
QUOTE(['B_556x45_Ball']),
true,
nil,
true
] call CBA_fnc_addSetting;
[
QGVAR(SpallIntensity), "SLIDER",
[LSTRING(SpallIntensity), LSTRING(SpallIntensity_Desc)],
[_category, LSTRING(Spall)],
[0.1, 2, 1, 1],
true
] call CBA_fnc_addSetting;