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39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/*
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* Author: BaerMitUmlaut
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* Turns the electrical power of any aircraft on or off, depending on the state of
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* the battery, engine and generator.
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*
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* Arguments:
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* 0: Aircraft <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_helo] call ace_cockpit_interaction_fnc_updateElectricalPower
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle"];
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if (_vehicle getVariable [QGVAR(batteryOn), false] || {(isEngineOn _vehicle) && {_vehicle getVariable [QGVAR(generatorOn), false]}}) then {
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_vehicle setVariable [QGVAR(hasElectricalPower), true, true];
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if (_vehicle getVariable [QGVAR(collisionLightsOn), false]) then {
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[QGVAR(setCollisionLight), _vehicle, [_vehicle, true]] call EFUNC(common,objectEvent);
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};
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if (_vehicle getVariable [QGVAR(mainLightsOn), false]) then {
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[QGVAR(setPilotLight), _vehicle, [_vehicle, true]] call EFUNC(common,objectEvent);
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};
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if (_vehicle getVariable [QGVAR(starterOn), false]) then {
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[_vehicle] call FUNC(switchStarterInternal);
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};
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} else {
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_vehicle setVariable [QGVAR(hasElectricalPower), false, true];
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[QGVAR(simulatePowerLoss), _vehicle, [_vehicle]] call EFUNC(common,objectEvent);
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if (_vehicle getVariable [QGVAR(starterOn), false]) then {
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[_vehicle] call FUNC(switchStarterInternal);
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};
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};
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