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278e7fa800
* Initial commit medical AI * Finished non-healing functions * Initial work on self healin * AI healing * Finished medical AI for basic medical * Finito * Fix for dead units, medic not being close enough * Make ace_medical required * Fixed double systemChat * Made AI units able to heal players * Fixed wound treatment * Fixed medic movement * Made units heal themselves earlier
17 lines
300 B
Plaintext
17 lines
300 B
Plaintext
/*
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* Author: BaerMitUmlaut
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* Checks if the unit was requested to treat another unit.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Was requested <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _healQueue = _this getVariable [QGVAR(healQueue), []];
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!(_healQueue isEqualTo [])
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