ACE3/addons/compat_gm/compat_gm_explosives/CfgAmmo.hpp
Grim 99c7bea6fe
Compat GM - Make compat autoload when mod is present (#9364)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-06 02:33:13 +02:00

26 lines
822 B
C++

class CfgAmmo {
class PipeBombBase;
class gm_explosive_petn_charge: PipeBombBase {
EGVAR(explosives,defuseObjectPosition)[] = {0, 0, 0.02};
};
class gm_explosive_plnp_charge: PipeBombBase {
EGVAR(explosives,defuseObjectPosition)[] = {0, 0, 0.02};
};
class gm_mine_at_base;
class gm_mine_at_mn111: gm_mine_at_base {
EGVAR(explosives,defuseObjectPosition)[] = {0, 0, 0.02};
};
class gm_mine_at_dm21: gm_mine_at_base {
EGVAR(explosives,defuseObjectPosition)[] = {0, 0, 0.02};
};
class gm_mine_at_tm46: gm_mine_at_base {
EGVAR(explosives,defuseObjectPosition)[] = {0, 0, 0.02};
};
class gm_mine_bounce_base;
class gm_mine_ap_dm31: gm_mine_bounce_base {
EGVAR(explosives,defuseObjectPosition)[] = {0, 0, 0.02};
};
};