mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*
|
|
* Author: Grey
|
|
*
|
|
* Unload current magazine from static weapon
|
|
*
|
|
* Arguments:
|
|
* 0: static <OBJECT>
|
|
* 1: unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_target, _player] call ace_mk6mortar_fnc_unloadMagazine
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_static","_unit"];
|
|
private ["_currentMagazine","_currentMagazineClass","_ammoCount"];
|
|
|
|
//Get weapon & magazine information about static weapon
|
|
_currentMagazine = (magazinesAllTurrets _static) select 1;
|
|
_currentMagazineClass = _currentMagazine select 0;
|
|
_ammoCount = _currentMagazine select 2;
|
|
|
|
//If current magazine is empty then remove it otherwise remove it and add it to the players inventory
|
|
if (_ammoCount == 0) then {
|
|
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
|
|
}else {
|
|
_pos = _unit modelToWorldVisual [0,1,0];
|
|
// TODO: Check unit inventory space and add to inventory first, then drop
|
|
|
|
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
|
_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
|
|
_unit setPosATL _pos;
|
|
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
|
|
};
|