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46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Loops through a string and filters out object names/variables to assign a value for given variable.
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* Used by moduleAssign* within various parts of the ACE3 project.
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*
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* Arguments:
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* 0: List <STRING>
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* 1: Variable Name <STRING>
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* 2: Value <ANY>
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* 3: Global <BOOL>
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* 4: Vehicle <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["text", "variable", value, true] call ace_common_fnc_assignObjectsInList
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*
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* Public: No
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*/
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params ["_list", "_variable", "_setting", "_global", ["_vehicle", false]];
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if (_list isEqualType "") then {
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_list = [_list, true, true] call FUNC(parseList);
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TRACE_1("Parsed",_list)
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};
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{
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if (!isNil "_x") then {
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if (_x isEqualType objNull) then {
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if (local _x) then {
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if (_vehicle) then {
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(vehicle _x) setVariable [_variable, _setting, _global];
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TRACE_6("Set variable vehicle",_x,vehicle _x,typeOf (vehicle _x),_variable,_setting,_global);
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} else {
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_x setVariable [_variable, _setting, _global];
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TRACE_5("Set variable",_x,typeOf _x,_variable,_setting,_global);
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};
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};
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};
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};
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false
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} count _list;
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