ACE3/addons/common/functions/fnc_displayTextPicture.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

50 lines
1.4 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: commy2, Glowbal
* Display a structured text with image.
*
* Arguments:
* 0: Text <ANY>
* 1: Image <STRING>
* 2: Image color <ARRAY> (default: [1, 1, 1])
* 3: Target Unit. Will only display if target is the player controlled object <OBJECT> (default: ACE_player)
* 4: Size <NUMBER> (default: 2)
*
* Return Value:
* None
*
* Example:
* ["text", "image", [1, 1, 1], ACE_player, 2] call ace_common_fnc_displayTextPicture
* ["text", "image", nil, nil, 3] call ace_common_fnc_displayTextPicture
*
* Public: Yes
*/
params [["_text", ""], ["_image", "", [""]], ["_imageColor", [1,1,1], [[]]], ["_target", ACE_player, [objNull]], ["_size", 2, [0]]];
if (_target != ACE_player) exitWith {};
if (typeName _text != "TEXT") then {
if (_text isEqualType []) then {
if (count _text > 0) then {
{
if (_x isEqualType "" && {isLocalized _x}) then {
_text set [_forEachIndex, localize _x];
};
} forEach _text;
_text = format _text;
};
};
if (_text isEqualType "" && {isLocalized _text}) then {
_text = localize _text;
};
_text = parseText format ["<t align='center'>%1</t>", _text];
};
_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
[_text, _size] call FUNC(displayTextStructured);