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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
76 lines
2.7 KiB
Plaintext
76 lines
2.7 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Brett Mayson
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* Update the oxygen levels
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Time since last update <NUMBER>
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* 2: Sync value? <BOOL>
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*
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* ReturnValue:
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* Current SPO2 <NUMBER>
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*
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* Example:
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* [player, 1, false] call ace_medical_vitals_fnc_updateOxygen
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*
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* Public: No
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*/
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params ["_unit", "_deltaT", "_syncValue"];
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if (!GVAR(simulateSpO2)) exitWith {}; // changing back to default is handled in initSettings.inc.sqf
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#define IDEAL_PPO2 0.255
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private _current = GET_SPO2(_unit);
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private _heartRate = GET_HEART_RATE(_unit);
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private _altitude = EGVAR(common,mapAltitude) + ((getPosASL _unit) select 2);
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private _po2 = if (missionNamespace getVariable [QEGVAR(weather,enabled), false]) then {
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private _temperature = _altitude call EFUNC(weather,calculateTemperatureAtHeight);
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private _pressure = _altitude call EFUNC(weather,calculateBarometricPressure);
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[_temperature, _pressure, EGVAR(weather,currentHumidity)] call EFUNC(weather,calculateOxygenDensity)
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} else {
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// Rough approximation of the partial pressure of oxygen in the air
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0.25725 * (_altitude / 1000 + 1)
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};
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private _oxygenSaturation = (IDEAL_PPO2 min _po2) / IDEAL_PPO2;
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// Check gear for oxygen supply
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[goggles _unit, headgear _unit, vest _unit] findIf {
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_x in GVAR(oxygenSupplyConditionCache) &&
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{ACE_player call (GVAR(oxygenSupplyConditionCache) get _x)} &&
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{ // Will only run this if other conditions are met due to lazy eval
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_oxygenSaturation = 1;
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_po2 = IDEAL_PPO2;
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true
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}
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};
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// Base oxygen consumption rate
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private _negativeChange = BASE_OXYGEN_USE;
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// Fatigue & exercise will demand more oxygen
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// Assuming a trained male in midst of peak exercise will have a peak heart rate of ~180 BPM
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// Ref: https://academic.oup.com/bjaed/article-pdf/4/6/185/894114/mkh050.pdf table 2, though we don't take stroke volume change into account
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if (_unit == ACE_player && {missionNamespace getVariable [QEGVAR(advanced_fatigue,enabled), false]}) then {
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_negativeChange = _negativeChange - ((1 - EGVAR(advanced_fatigue,aeReservePercentage)) * 0.1) - ((1 - EGVAR(advanced_fatigue,anReservePercentage)) * 0.05);
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};
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// Effectiveness of capturing oxygen
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// increases slightly as po2 starts lowering
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// but falls off quickly as po2 drops further
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private _capture = 1 max ((_po2 / IDEAL_PPO2) ^ (-_po2 * 3));
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private _positiveChange = _heartRate * 0.00368 * _oxygenSaturation * _capture;
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private _breathingEffectiveness = 1;
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private _rateOfChange = _negativeChange + (_positiveChange * _breathingEffectiveness);
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private _spo2 = (_current + (_rateOfChange * _deltaT)) max 0 min 100;
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_unit setVariable [VAR_OXYGEN_DEMAND, _negativeChange - BASE_OXYGEN_USE];
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_unit setVariable [VAR_SPO2, _spo2, _syncValue];
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