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37 lines
925 B
Plaintext
37 lines
925 B
Plaintext
/*
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Name: AGM_Drag_fnc_isDraggable
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Author(s):
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L-H
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Description:
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Checks if an object can be dragged
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Parameters:
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OBJECT - Drag-able object
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Returns:
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BOOLEAN
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Example:
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[StaticWeapon, player] call AGM_Drag_fnc_isDraggable;
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*/
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private ["_result", "_targetObject","_unit"];
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_result = true;
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_targetObject = _this select 0;
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_unit = _this select 1;
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if (_unit != (vehicle _unit)) exitWith {false};
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if (_targetObject getVariable ["AGM_disableDrag", false]) exitWith {false};
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//if (_targetObject getVariable ["AGM_inUse", false]) exitWith {false};
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if ((typeOf _targetObject) isKindOf "StaticWeapon") then {
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_result = isNull(gunner _targetObject);
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if !(_result) then {
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_result = !alive (gunner _targetObject);
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};
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};
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if !(_result) exitWith {_result};
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_result = !(_unit call AGM_Drag_fnc_isDraggingObject) AND ((_unit distance _targetObject) < 3);
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_result && {!([_targetObject] call AGM_Core_fnc_owned)}
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