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23 lines
808 B
Plaintext
23 lines
808 B
Plaintext
// by commy2
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private ["_vehicle", "_config", "_turret", "_configTurret", "_memoryPointGunner", "_distance"];
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_vehicle = _this select 0;
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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_turret = [typeOf _vehicle] call AGM_Core_fnc_getTurretGunner;
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_configTurret = [_config, _turret] call AGM_Core_fnc_getTurretConfigPath;
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if (_turret isEqualTo []) exitWith {false};
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_memoryPointGunner = getText (_configTurret >> "memoryPointsGetInGunner");
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_distance = getNumber (_config >> "getInRadius");
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isNull (gunner _vehicle) &&
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{alive _vehicle} &&
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{!(_vehicle lockedTurret _turret)} &&
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{getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "isUav") != 1} &&
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{player distance (_vehicle modeltoworld (_vehicle selectionPosition _memoryPointGunner)) < _distance || {vehicle player == _vehicle}}
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