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36 lines
973 B
C++
36 lines
973 B
C++
#define COMPONENT iron_dome
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#define COMPONENT_BEAUTIFIED Iron Dome
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DRAW_TRACKING_INFO
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// #define DEBUG_MODE_FULL
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#define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_IRON_DOME
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_IRON_DOME
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#define DEBUG_SETTINGS DEBUG_SETTINGS_IRON_DOME
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#endif
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#define LAUNCH_STATE_IDLE 0
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#define LAUNCH_STATE_TRACKING 1
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#define LAUNCH_STATE_FIRING 2
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#define LAUNCH_STATE_COOLDOWN 3
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// How long it takes to recycle a target
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#define RECYCLE_TIME 5
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// how many error degrees the launcher has to be pointing toward the target
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#define LAUNCH_ACCEPTABLE_ANGLE 10
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// How fast the launcher launches
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#define TIME_BETWEEN_LAUNCHES 1
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// how many seconds does a launcher have to wait before re-engaging the same target
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#define RE_ENGAGEMENT_TIME 5
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// Proximity fuse range
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#define PROX_RANGE 10
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#include "\z\ace\addons\main\script_macros.hpp"
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