mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
dcc934202b
* Single global on/off switch (that really turns everything off properly) * Less coupling between code that runs on the client / server * Simpler update routines * More cohesive code * Less module options * Less network traffic
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/*
|
|
* Author: Glowbal, Ruthberg, joko // Jonas
|
|
* Handle the PFH for Bullets
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [] call ace_advanced_ballistics_fnc_handleFirePFH
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
{
|
|
_x params ["_bullet","_caliber","_bulletTraceVisible","_index"];
|
|
|
|
private _bulletVelocity = velocity _bullet;
|
|
|
|
private _bulletSpeed = vectorMagnitude _bulletVelocity;
|
|
|
|
if (!alive _bullet || _bulletSpeed < 100) then {
|
|
GVAR(allBullets) deleteAt (GVAR(allBullets) find _x);
|
|
} else {
|
|
private _bulletPosition = getPosASL _bullet;
|
|
|
|
if (_bulletTraceVisible && _bulletSpeed > 500) then {
|
|
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
|
|
};
|
|
|
|
_bullet setVelocity (_bulletVelocity vectorAdd (parseSimpleArray ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6", _index, _bulletVelocity, _bulletPosition, wind, ASLToATL(_bulletPosition) select 2, CBA_missionTime toFixed 6])));
|
|
};
|
|
nil
|
|
} count +GVAR(allBullets);
|
|
|
|
if (GVAR(allBullets) isEqualTo []) then {
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
GVAR(BulletPFH) = nil;
|
|
};
|