mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
a2804f6097
* Add camping light interaction * Add dragging * Add cargo loading * Handle Camping_Light_off objects * Fix work in MP * Replace action with command
141 lines
4.8 KiB
Plaintext
141 lines
4.8 KiB
Plaintext
// by commy2 and esteldunedain
|
|
#include "script_component.hpp"
|
|
|
|
ACE_Modifier = 0;
|
|
|
|
[QGVAR(pardon), {(_this select 0) addRating -rating (_this select 0)}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(getDown), {
|
|
params ["_target"];
|
|
|
|
_target setUnitPos "DOWN";
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(sendAway), {
|
|
params ["_unit", "_position"];
|
|
|
|
_unit setUnitPos "AUTO";
|
|
_unit doMove _position;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(setLampOn), {
|
|
params ["_lamp", "_hitPointsDamage", "_disabledLampDMG"];
|
|
{if((_x select 1) == _disabledLampDMG) then {_lamp setHit [_x select 0, 0];};nil} count _hitPointsDamage;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(setLampOff), {
|
|
params ["_lamp", "_hitPointsDamage", "_disabledLampDMG"];
|
|
{_lamp setHit [_x select 0, (_x select 1) max _disabledLampDMG];nil} count _hitPointsDamage;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(setCollisionLight), {
|
|
(_this select 0) setCollisionLight (_this select 1);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
// Zeus action events
|
|
[QGVAR(zeusStance),{
|
|
{ _x setUnitPos (_this select 0); } forEach (_this select 1);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
// The following 3 events handle both waypoints and groups
|
|
[QGVAR(zeusBehaviour),{
|
|
if (param [2,false]) then {
|
|
{ _x setWaypointBehaviour (_this select 0); } forEach (_this select 1);
|
|
} else {
|
|
{ _x setBehaviour (_this select 0); } forEach (_this select 1);
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(zeusSpeed),{
|
|
if (param [2,false]) then {
|
|
{ _x setWaypointSpeed (_this select 0); } forEach (_this select 1);
|
|
} else {
|
|
{ _x setSpeedMode (_this select 0); } forEach (_this select 1);
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(zeusFormation),{
|
|
if (param [2,false]) then {
|
|
{ _x setWaypointFormation (_this select 0); } forEach (_this select 1);
|
|
} else {
|
|
{ _x setFormation (_this select 0); } forEach (_this select 1);
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
GVAR(isOpeningDoor) = false;
|
|
|
|
[QGVAR(tapShoulder), {
|
|
params ["_unit", "_shoulderNum"];
|
|
|
|
if (_unit == ACE_player) then {
|
|
addCamShake [4, 0.5, 5];
|
|
private _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 1));
|
|
[_message] call EFUNC(common,displayTextStructured);
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
// add keybinds
|
|
["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), {
|
|
// Conditions: canInteract
|
|
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
// Conditions: specific
|
|
if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false};
|
|
|
|
// Statement
|
|
call EFUNC(interaction,openDoor);
|
|
true
|
|
}, {
|
|
//Probably don't want any conditions here, so variable never gets locked down
|
|
// Statement
|
|
GVAR(isOpeningDoor) = false;
|
|
true
|
|
},
|
|
[57, [false, true, false]], false] call CBA_fnc_addKeybind; //Key CTRL+Space
|
|
|
|
["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), {
|
|
// Conditions: canInteract
|
|
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
// Conditions: specific
|
|
if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
|
|
|
|
//Tap whichever shoulder is closest
|
|
private _shoulderNum = [0, 1] select (([cursorTarget, ACE_player] call BIS_fnc_relativeDirTo) > 180);
|
|
|
|
// Statement
|
|
[ACE_player, cursorTarget, _shoulderNum] call FUNC(tapShoulder);
|
|
true
|
|
},
|
|
{false},
|
|
[20, [true, false, false]], false] call CBA_fnc_addKeybind;
|
|
|
|
["isNotSwimming", {!(_this call EFUNC(common,isSwimming))}] call EFUNC(common,addCanInteractWithCondition);
|
|
["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);
|
|
|
|
["ace_settingsInitialized", {
|
|
if (GVAR(disableNegativeRating)) then {
|
|
player addEventHandler ["HandleRating", {
|
|
(_this select 1) max 0
|
|
}];
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
|
|
// to make "Camping Lantern (Off)" be turned on we replace it with "Camping Lantern"
|
|
private _action = [
|
|
QGVAR(TurnOn),
|
|
localize LSTRING(TurnOn),
|
|
"\A3\Ui_f\data\IGUI\Cfg\VehicleToggles\LightsIconOn_ca.paa",
|
|
{
|
|
private _position = getPosATL _target;
|
|
private _vectorDirAndUp = [vectorDir _target, vectorUp _target];
|
|
deleteVehicle _target;
|
|
private _newLamp = "Land_Camping_Light_F" createVehicle [0,0,0];
|
|
_newLamp setPosATL _position;
|
|
_newLamp setVectorDirAndUp _vectorDirAndUp;
|
|
},
|
|
{alive _target}
|
|
] call EFUNC(interact_menu,createAction);
|
|
["Land_Camping_Light_off_F", 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
|