ACE3/addons/medical_blood/CfgVehicles.hpp
2016-09-19 12:03:05 +02:00

49 lines
1.3 KiB
C++

class CfgVehicles {
class Static;
class ACE_Blooddrop_1: Static {
htMin = 60;
htMax = 1800;
afMax = 200;
mfMax = 100;
mFact = 0;
tBody = 0;
simulation = "SeaGull";
armor = 0;
timeToLive = 1;
side = -1;
shadow = 0;
scope = 1;
vehicleClass = "";
displayName = "";
model = QPATHTOF(data\drop_1.p3d);
accuracy = 0;
camouflage = 0;
destrType = "DestructNo";
/* Simulation Seagull Additions */
minHeight = 0;
avgHeight = 0;
maxHeight = 0;
minSpeed = 0;
maxSpeed = 0;
acceleration = 0;
turning = 0;
straightDistance = 0;
flySound[] = { "", 0.0316228, 1, 1 };
singSound[] = { "", 0.0316228, 1, 1 };
canBeShot = 0;
airFriction2[] = { 25, 12, 2.5 };
airFriction1[] = { 1500, 700, 100 };
airFriction0[] = { 40, 20, 60 };
/* Simulation Seagull Additions */
};
class ACE_Blooddrop_2: ACE_Blooddrop_1 {
model = QPATHTOF(data\drop_2.p3d);
};
class ACE_Blooddrop_3: ACE_Blooddrop_1 {
model = QPATHTOF(data\drop_3.p3d);
};
class ACE_Blooddrop_4: ACE_Blooddrop_1 {
model = QPATHTOF(data\drop_4.p3d);
};
};