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https://github.com/acemod/ACE3.git
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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
class CfgVehicles {
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class Static;
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class ACE_Blooddrop_1: Static {
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htMin = 60;
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htMax = 1800;
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afMax = 200;
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mfMax = 100;
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mFact = 0;
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tBody = 0;
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simulation = "SeaGull";
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armor = 0;
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timeToLive = 1;
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side = -1;
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shadow = 0;
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scope = 1;
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vehicleClass = "";
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displayName = "";
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model = QPATHTOF(data\drop_1.p3d);
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accuracy = 0;
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camouflage = 0;
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destrType = "DestructNo";
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/* Simulation Seagull Additions */
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minHeight = 0;
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avgHeight = 0;
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maxHeight = 0;
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minSpeed = 0;
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maxSpeed = 0;
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acceleration = 0;
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turning = 0;
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straightDistance = 0;
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flySound[] = { "", 0.0316228, 1, 1 };
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singSound[] = { "", 0.0316228, 1, 1 };
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canBeShot = 0;
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airFriction2[] = { 25, 12, 2.5 };
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airFriction1[] = { 1500, 700, 100 };
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airFriction0[] = { 40, 20, 60 };
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/* Simulation Seagull Additions */
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};
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class ACE_Blooddrop_2: ACE_Blooddrop_1 {
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model = QPATHTOF(data\drop_2.p3d);
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};
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class ACE_Blooddrop_3: ACE_Blooddrop_1 {
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model = QPATHTOF(data\drop_3.p3d);
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};
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class ACE_Blooddrop_4: ACE_Blooddrop_1 {
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model = QPATHTOF(data\drop_4.p3d);
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};
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};
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