ACE3/addons/cargo/functions/fnc_findNearestVehicle.sqf
2015-08-14 22:01:14 +02:00

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/*
* Author: Glowbal
* Get nearest vehicle, priority car, air, tank, ship
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* Vehicle that is in Distance <OBJECT>
*
* Public: No
*/
#include "script_component.hpp"
private ["_loadCar", "_loadHelicopter", "_loadTank", "_loadShip", "_loadContainer"];
params ["_unit"];
_loadCar = nearestObject [_unit, "car"];
if (_unit distance _loadCar <= MAX_LOAD_DISTANCE) exitwith {_loadCar};
_loadHelicopter = nearestObject [_unit, "air"];
if (_unit distance _loadHelicopter <= MAX_LOAD_DISTANCE) exitwith {_loadHelicopter};
_loadTank = nearestObject [_unit, "tank"];
if (_unit distance _loadTank <= MAX_LOAD_DISTANCE) exitwith {_loadTank};
_loadShip = nearestObject [_unit, "ship"];
if (_unit distance _loadShip <= MAX_LOAD_DISTANCE) exitwith {_loadShip};
_loadContainer = nearestObject [_unit,"Cargo_base_F"];
if (_unit distance _loadContainer <= MAX_LOAD_DISTANCE) exitwith {_loadContainer};
objNull;