ACE3/addons/interaction/functions/fnc_addInteractionSelf.sqf
2015-01-12 21:14:27 -08:00

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/*
* Author: commy2
*
* Add an ACE self action to the player. Execute this on the local machine of the player.
*
* Argument:
* 0: Name of the action shown in the menu (String)
* 1: Condition (Code or String)
* 2: Statement (Code or String)
* 3: Show the action even if the conditon is not met (Bool or Number)
* 4: Priority (Number, optional default: 0)
*
* Return value:
* ID of the action (used to remove it later).
*/
#include "script_component.hpp"
private ["_displayName", "_condition", "_statement", "_showDisabled", "_priority", "_actionsVar", "_id", "_actionIDs", "_actions"];
_displayName = _this select 0;
_condition = _this select 1;
_statement = _this select 2;
_showDisabled = _this select 3;
_priority = _this select 4;
if (typeName _condition == "STRING") then {
_condition = compile _condition;
};
if (typeName _statement == "STRING") then {
_statement = compile _statement;
};
if (typeName _showDisabled == "SCALAR") then {
_showDisabled = _showDisabled > 0;
};
if (isNil "_priority") then {
_priority = 0;
};
_actionsVar = ACE_player getVariable [QGVAR(InteractionsSelf), [-1, [], []]];
_id = (_actionsVar select 0) + 1;
_actionIDs = _actionsVar select 1;
_actions = _actionsVar select 2;
_actionIDs pushBack _id;
_actions pushBack [_displayName, _condition, _statement, _showDisabled, _priority];
ACE_player setVariable [QGVAR(InteractionsSelf), [_id, _actionIDs, _actions], false];
_id