ACE3/addons/zeus/functions/fnc_moduleCaptive.sqf
2015-06-01 20:56:56 +01:00

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/*
* Author: SilentSpike
* Flips the capture state of the unit the module is attached to.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* ReturnValue:
* nil
*
* Public: no
*/
#include "script_component.hpp"
PARAMS_3(_logic,_units,_activated);
private ["_unit","_captive"];
if (!_activated) exitWith {};
if (isNil QEFUNC(captives,setHandcuffed)) then {
["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
} else {
_unit = attachedTo _logic;
if (isNull _unit) then {
["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
} else {
if !(_unit isKindOf "CAManBase") then {
["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
} else {
if !(alive _unit) then {
["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
} else {
_captive = GETVAR(_unit,EGVAR(captives,isHandcuffed),false);
// Event initalized by ACE_Captives
["SetHandcuffed", _unit, [_unit, !_captive]] call EFUNC(common,targetEvent);
};
};
};
};
deleteVehicle _logic;