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d33a158e2e
* improve page handling * drop MAX_STATS_PER_PAGE for now * hide stats box when empty * improve hiding * improve _fnc_hideUnused * condition * prevent page overflow Co-authored-by: PabstMirror <pabstmirror@gmail.com> * favorites var * function prep * favorites only * improve favorites adding, add include * fix stupid * fix color setting (todo: lnb color) * add button, finalize * setting tooltip * stringtable again * fix setting overwrite, improve tooltip * fix losing weapon items * fix macro * fix setting to intended overwrite * remove unnecessary private * docs * more docs * is * improve button text * docs * fix tooltip not showing unless menuBar was clicked * improve weapon accessory lookup * empty line * update refresh calls * fix left panel * cleanup currentCargo * use BI string for favorites * BI strings again * no favorites for face/voice/insignia * stringtable again * add missing setColorRight * Add comment for favorites setup --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
84 lines
2.6 KiB
Plaintext
84 lines
2.6 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43
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* Import loadout / default loadouts list from clipboard.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display"];
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// Can be either a singular loadout or an array of loadouts
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private _extendedLoadout = call compile copyFromClipboard;
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// If error, exit
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if (isNil "_extendedLoadout" || {!(_extendedLoadout isEqualType [])}) exitWith {
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[_display, LLSTRING(importFormatError)] call FUNC(message);
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};
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if (GVAR(shiftState) && {is3DEN}) then {
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// Supports CBA extended loadout or getUnitLoadout arrays
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{
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if (
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count _x == 2 &&
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{(_x select 0) isEqualType ""} &&
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{(_x select 0) != ""} &&
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{(_x select 1) isEqualType []} &&
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{count (_x select 1) in [2, 10]}
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) then {
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_x call FUNC(addDefaultLoadout);
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};
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} forEach _extendedLoadout;
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[_display, LLSTRING(importedDefault)] call FUNC(message);
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set3DENMissionAttributes [[QGVAR(DummyCategory), QGVAR(DefaultLoadoutsListAttribute), GVAR(defaultLoadoutsList)]];
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} else {
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// If _extendedLoadout is in getUnitLoadout array, change into CBA extended loadout array
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if (count _extendedLoadout == 10) then {
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_extendedLoadout = [_extendedLoadout, createHashMap];
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};
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// Check if CBA extended loadout array
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if ((count _extendedLoadout) == 2) then {
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[GVAR(center), _extendedLoadout] call CBA_fnc_setLoadout;
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// Update current item list and unique items
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[true] call FUNC(refresh);
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_extendedLoadout params ["_loadout", "_extendedInfo"];
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// Reapply insignia
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if (QGVAR(insignia) in _extendedInfo) then {
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GVAR(currentInsignia) = _extendedInfo getOrDefault [QGVAR(insignia), ""];
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} else {
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[GVAR(center), ""] call BIS_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call BIS_fnc_setUnitInsignia;
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};
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// Save face
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if (QGVAR(face) in _extendedInfo) then {
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GVAR(currentFace) = _extendedInfo getOrDefault [QGVAR(face), GVAR(currentFace)];
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};
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// Save voice
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if (QGVAR(voice) in _extendedInfo) then {
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GVAR(currentVoice) = _extendedInfo getOrDefault [QGVAR(voice), GVAR(currentVoice)];
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};
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// Fill left panel
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[_display, _display displayCtrl GVAR(currentLeftPanel)] call FUNC(fillLeftPanel);
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[_display, LLSTRING(importedCurrent)] call FUNC(message);
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};
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};
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[QGVAR(loadoutImported), [_display, GVAR(shiftState) && {is3DEN}]] call CBA_fnc_localEvent;
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