ACE3/addons/frag/functions/fnc_addPfhRound.sqf
2021-11-08 00:20:57 +01:00

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#include "script_component.hpp"
/*
* Author: Jaynus, NouberNou
* Starts tracking a round that will frag.
* Should only be called once per round.
*
* Arguments:
* 0: Shooter <OBJECT>
* 1: Ammo classname <STRING>
* 2: Projectile <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, "handGrenade", bullet] call ace_frag_fnc_addPfhRound
*
* Public: No
*/
params ["_gun", "_type", "_round"];
TRACE_3("addPfhRound",_gun,_type,_round);
if (!GVAR(enabled)) exitWith {TRACE_1("setting disabled",_this);};
if (!alive _round) exitWith {TRACE_1("round dead?",_this);};
if (_round in GVAR(blackList)) exitWith {
TRACE_1("round in blackList",_this);
REM(GVAR(blackList),_round);
};
// Exit on max track
if ((count GVAR(objects)) >= GVAR(maxTrack)) exitWith {TRACE_1("maxTrack limit",count GVAR(objects));};
private _doSpall = false;
if (GVAR(SpallEnabled)) then {
if (GVAR(spallIsTrackingCount) <= 0) then {
GVAR(spallHPData) = [];
};
if (GVAR(spallIsTrackingCount) > 5) then {
TRACE_1("At Spall Limit",GVAR(spallIsTrackingCount));
} else {
_doSpall = true;
INC(GVAR(spallIsTrackingCount));
};
TRACE_2("",_doSpall,GVAR(spallIsTrackingCount));
};
#ifdef DRAW_FRAG_INFO
[ACE_player, _round, [0, 1, 0, 1]] call FUNC(dev_addTrack);
#endif
// We only do the single track object check here.
// We should do an {!(_round in GVAR(objects))}
// But we leave that out here for optimization. So this cannot be a framework function
// Otherwise, it should only be added once and from the FiredEH
if (alive _round) then {
private _spallTrack = [];
private _spallTrackID = [];
private _args = [
_round, getPosASL _round, velocity _round, _type, diag_frameno, getPosASL _round, _doSpall, _spallTrack, _spallTrackID,
getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip)),
getNumber (configFile >> "CfgAmmo" >> _type >> "explosive"),
getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"),
getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force)),
getNumber (configFile >> "CfgAmmo" >> _type >> "indirecthit") * (sqrt (getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")))
];
TRACE_1("Initializing track", _round);
GVAR(objects) pushBack _round;
GVAR(arguments) pushBack _args;
if (_doSpall) then {
[_round, 1, _spallTrack, _spallTrackID] call FUNC(spallTrack);
};
};